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authorAlyssa Rosenzweig <[email protected]>2019-12-31 14:21:26 -0500
committerAlyssa Rosenzweig <[email protected]>2020-01-02 15:20:55 -0500
commit66f98ffab095347d93e0310844e3037ab036c1b3 (patch)
treeb4df4ed57ba5921b8bd7f7ba4d7f11090d3613b7 /src/glx/tests/indirect_api.cpp
parentc298f25c4efb71b461ef0a93cdc20c468afc7511 (diff)
pan/midgard: Use better heuristic for shader termination
This still may not be perfect (in the sense that legal shaders might still get cut off) but this fits how writeout is done with both Panfrost and the blob, so it's good enough for what we need and allows MRT shaders to be sanely disassembled. Signed-off-by: Alyssa Rosenzweig <[email protected]>
Diffstat (limited to 'src/glx/tests/indirect_api.cpp')
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