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author | Marek Olšák <[email protected]> | 2012-07-07 07:15:04 +0200 |
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committer | Marek Olšák <[email protected]> | 2012-07-12 02:08:30 +0200 |
commit | 0ea76916e63f8fc556f5e8f5a46c196d317cd5ad (patch) | |
tree | 6601131d601467def4ef09a5db80fdb7678c6847 /src/glx/tests/fake_glx_screen.h | |
parent | 5ba15d8d38d98cb7b625fa55e7d818ef9c6629ce (diff) |
r600g: move CB_TARGET_MASK setup into new cb_misc_state
to remove some overhead from draw_vbo. This is a derived state.
BTW, I've got no idea how compute interacts with 3D here, but it should
use cb_misc_state, so that 3D and compute don't conflict.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
Diffstat (limited to 'src/glx/tests/fake_glx_screen.h')
0 files changed, 0 insertions, 0 deletions