diff options
author | Kristian Høgsberg <[email protected]> | 2010-02-09 09:58:36 -0500 |
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committer | Kristian Høgsberg <[email protected]> | 2010-02-09 09:58:36 -0500 |
commit | 6e8897ff9f90601ebf6eed500ad942c11b54d1f7 (patch) | |
tree | 5a90891cfbccbf5c03f792abb2a2407c82872778 /src/glx/single2.c | |
parent | 538539d8791e5b3b1ea2e95473b589934d94497e (diff) |
Retire miniglx and move the actual glx code up to src/glx
Diffstat (limited to 'src/glx/single2.c')
-rw-r--r-- | src/glx/single2.c | 974 |
1 files changed, 974 insertions, 0 deletions
diff --git a/src/glx/single2.c b/src/glx/single2.c new file mode 100644 index 00000000000..9ecf589ffff --- /dev/null +++ b/src/glx/single2.c @@ -0,0 +1,974 @@ +/* + * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) + * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice including the dates of first publication and + * either this permission notice or a reference to + * http://oss.sgi.com/projects/FreeB/ + * shall be included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Except as contained in this notice, the name of Silicon Graphics, Inc. + * shall not be used in advertising or otherwise to promote the sale, use or + * other dealings in this Software without prior written authorization from + * Silicon Graphics, Inc. + */ + +#include <stdio.h> +#include <assert.h> +#include "glxclient.h" +#include "packsingle.h" +#include "glxextensions.h" +#include "indirect.h" +#include "indirect_vertex_array.h" +#include "glapitable.h" +#include "glapidispatch.h" +#include "glapi.h" +#ifdef USE_XCB +#include <xcb/xcb.h> +#include <xcb/glx.h> +#include <X11/Xlib-xcb.h> +#endif /* USE_XCB */ + + +/* Used for GL_ARB_transpose_matrix */ +static void +TransposeMatrixf(GLfloat m[16]) +{ + int i, j; + for (i = 0; i < 4; i++) { + for (j = 0; j < i; j++) { + GLfloat tmp = m[i * 4 + j]; + m[i * 4 + j] = m[j * 4 + i]; + m[j * 4 + i] = tmp; + } + } +} + +/* Used for GL_ARB_transpose_matrix */ +static void +TransposeMatrixb(GLboolean m[16]) +{ + int i, j; + for (i = 0; i < 4; i++) { + for (j = 0; j < i; j++) { + GLboolean tmp = m[i * 4 + j]; + m[i * 4 + j] = m[j * 4 + i]; + m[j * 4 + i] = tmp; + } + } +} + +/* Used for GL_ARB_transpose_matrix */ +static void +TransposeMatrixd(GLdouble m[16]) +{ + int i, j; + for (i = 0; i < 4; i++) { + for (j = 0; j < i; j++) { + GLdouble tmp = m[i * 4 + j]; + m[i * 4 + j] = m[j * 4 + i]; + m[j * 4 + i] = tmp; + } + } +} + +/* Used for GL_ARB_transpose_matrix */ +static void +TransposeMatrixi(GLint m[16]) +{ + int i, j; + for (i = 0; i < 4; i++) { + for (j = 0; j < i; j++) { + GLint tmp = m[i * 4 + j]; + m[i * 4 + j] = m[j * 4 + i]; + m[j * 4 + i] = tmp; + } + } +} + + +/** + * Remap a transpose-matrix enum to a non-transpose-matrix enum. Enums + * that are not transpose-matrix enums are unaffected. + */ +static GLenum +RemapTransposeEnum(GLenum e) +{ + switch (e) { + case GL_TRANSPOSE_MODELVIEW_MATRIX: + case GL_TRANSPOSE_PROJECTION_MATRIX: + case GL_TRANSPOSE_TEXTURE_MATRIX: + return e - (GL_TRANSPOSE_MODELVIEW_MATRIX - GL_MODELVIEW_MATRIX); + case GL_TRANSPOSE_COLOR_MATRIX: + return GL_COLOR_MATRIX; + default: + return e; + }; +} + + +GLenum +__indirect_glGetError(void) +{ + __GLX_SINGLE_DECLARE_VARIABLES(); + GLuint retval = GL_NO_ERROR; + xGLXGetErrorReply reply; + + if (gc->error) { + /* Use internal error first */ + retval = gc->error; + gc->error = GL_NO_ERROR; + return retval; + } + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_GetError, 0); + __GLX_SINGLE_READ_XREPLY(); + retval = reply.error; + __GLX_SINGLE_END(); + + return retval; +} + + +/** + * Get the selected attribute from the client state. + * + * \returns + * On success \c GL_TRUE is returned. Otherwise, \c GL_FALSE is returned. + */ +static GLboolean +get_client_data(__GLXcontext * gc, GLenum cap, GLintptr * data) +{ + GLboolean retval = GL_TRUE; + __GLXattribute *state = (__GLXattribute *) (gc->client_state_private); + const GLint tex_unit = __glXGetActiveTextureUnit(state); + + + switch (cap) { + case GL_VERTEX_ARRAY: + case GL_NORMAL_ARRAY: + case GL_COLOR_ARRAY: + case GL_INDEX_ARRAY: + case GL_EDGE_FLAG_ARRAY: + case GL_SECONDARY_COLOR_ARRAY: + case GL_FOG_COORD_ARRAY: + retval = __glXGetArrayEnable(state, cap, 0, data); + break; + + case GL_VERTEX_ARRAY_SIZE: + retval = __glXGetArraySize(state, GL_VERTEX_ARRAY, 0, data); + break; + case GL_COLOR_ARRAY_SIZE: + retval = __glXGetArraySize(state, GL_COLOR_ARRAY, 0, data); + break; + case GL_SECONDARY_COLOR_ARRAY_SIZE: + retval = __glXGetArraySize(state, GL_SECONDARY_COLOR_ARRAY, 0, data); + break; + + case GL_VERTEX_ARRAY_TYPE: + retval = __glXGetArrayType(state, GL_VERTEX_ARRAY, 0, data); + break; + case GL_NORMAL_ARRAY_TYPE: + retval = __glXGetArrayType(state, GL_NORMAL_ARRAY, 0, data); + break; + case GL_INDEX_ARRAY_TYPE: + retval = __glXGetArrayType(state, GL_INDEX_ARRAY, 0, data); + break; + case GL_COLOR_ARRAY_TYPE: + retval = __glXGetArrayType(state, GL_COLOR_ARRAY, 0, data); + break; + case GL_SECONDARY_COLOR_ARRAY_TYPE: + retval = __glXGetArrayType(state, GL_SECONDARY_COLOR_ARRAY, 0, data); + break; + case GL_FOG_COORD_ARRAY_TYPE: + retval = __glXGetArrayType(state, GL_FOG_COORD_ARRAY, 0, data); + break; + + case GL_VERTEX_ARRAY_STRIDE: + retval = __glXGetArrayStride(state, GL_VERTEX_ARRAY, 0, data); + break; + case GL_NORMAL_ARRAY_STRIDE: + retval = __glXGetArrayStride(state, GL_NORMAL_ARRAY, 0, data); + break; + case GL_INDEX_ARRAY_STRIDE: + retval = __glXGetArrayStride(state, GL_INDEX_ARRAY, 0, data); + break; + case GL_EDGE_FLAG_ARRAY_STRIDE: + retval = __glXGetArrayStride(state, GL_EDGE_FLAG_ARRAY, 0, data); + break; + case GL_COLOR_ARRAY_STRIDE: + retval = __glXGetArrayStride(state, GL_COLOR_ARRAY, 0, data); + break; + case GL_SECONDARY_COLOR_ARRAY_STRIDE: + retval = __glXGetArrayStride(state, GL_SECONDARY_COLOR_ARRAY, 0, data); + break; + case GL_FOG_COORD_ARRAY_STRIDE: + retval = __glXGetArrayStride(state, GL_FOG_COORD_ARRAY, 0, data); + break; + + case GL_TEXTURE_COORD_ARRAY: + retval = + __glXGetArrayEnable(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data); + break; + case GL_TEXTURE_COORD_ARRAY_SIZE: + retval = + __glXGetArraySize(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data); + break; + case GL_TEXTURE_COORD_ARRAY_TYPE: + retval = + __glXGetArrayType(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data); + break; + case GL_TEXTURE_COORD_ARRAY_STRIDE: + retval = + __glXGetArrayStride(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data); + break; + + case GL_MAX_ELEMENTS_VERTICES: + case GL_MAX_ELEMENTS_INDICES: + retval = GL_TRUE; + *data = ~0UL; + break; + + + case GL_PACK_ROW_LENGTH: + *data = (GLintptr) state->storePack.rowLength; + break; + case GL_PACK_IMAGE_HEIGHT: + *data = (GLintptr) state->storePack.imageHeight; + break; + case GL_PACK_SKIP_ROWS: + *data = (GLintptr) state->storePack.skipRows; + break; + case GL_PACK_SKIP_PIXELS: + *data = (GLintptr) state->storePack.skipPixels; + break; + case GL_PACK_SKIP_IMAGES: + *data = (GLintptr) state->storePack.skipImages; + break; + case GL_PACK_ALIGNMENT: + *data = (GLintptr) state->storePack.alignment; + break; + case GL_PACK_SWAP_BYTES: + *data = (GLintptr) state->storePack.swapEndian; + break; + case GL_PACK_LSB_FIRST: + *data = (GLintptr) state->storePack.lsbFirst; + break; + case GL_UNPACK_ROW_LENGTH: + *data = (GLintptr) state->storeUnpack.rowLength; + break; + case GL_UNPACK_IMAGE_HEIGHT: + *data = (GLintptr) state->storeUnpack.imageHeight; + break; + case GL_UNPACK_SKIP_ROWS: + *data = (GLintptr) state->storeUnpack.skipRows; + break; + case GL_UNPACK_SKIP_PIXELS: + *data = (GLintptr) state->storeUnpack.skipPixels; + break; + case GL_UNPACK_SKIP_IMAGES: + *data = (GLintptr) state->storeUnpack.skipImages; + break; + case GL_UNPACK_ALIGNMENT: + *data = (GLintptr) state->storeUnpack.alignment; + break; + case GL_UNPACK_SWAP_BYTES: + *data = (GLintptr) state->storeUnpack.swapEndian; + break; + case GL_UNPACK_LSB_FIRST: + *data = (GLintptr) state->storeUnpack.lsbFirst; + break; + case GL_CLIENT_ATTRIB_STACK_DEPTH: + *data = (GLintptr) (gc->attributes.stackPointer - gc->attributes.stack); + break; + case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: + *data = (GLintptr) __GL_CLIENT_ATTRIB_STACK_DEPTH; + break; + case GL_CLIENT_ACTIVE_TEXTURE: + *data = (GLintptr) (tex_unit + GL_TEXTURE0); + break; + + default: + retval = GL_FALSE; + break; + } + + + return retval; +} + + +void +__indirect_glGetBooleanv(GLenum val, GLboolean * b) +{ + const GLenum origVal = val; + __GLX_SINGLE_DECLARE_VARIABLES(); + xGLXSingleReply reply; + + val = RemapTransposeEnum(val); + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_GetBooleanv, 4); + __GLX_SINGLE_PUT_LONG(0, val); + __GLX_SINGLE_READ_XREPLY(); + __GLX_SINGLE_GET_SIZE(compsize); + + if (compsize == 0) { + /* + ** Error occured; don't modify user's buffer. + */ + } + else { + GLintptr data; + + /* + ** We still needed to send the request to the server in order to + ** find out whether it was legal to make a query (it's illegal, + ** for example, to call a query between glBegin() and glEnd()). + */ + + if (get_client_data(gc, val, &data)) { + *b = (GLboolean) data; + } + else { + /* + ** Not a local value, so use what we got from the server. + */ + if (compsize == 1) { + __GLX_SINGLE_GET_CHAR(b); + } + else { + __GLX_SINGLE_GET_CHAR_ARRAY(b, compsize); + if (val != origVal) { + /* matrix transpose */ + TransposeMatrixb(b); + } + } + } + } + __GLX_SINGLE_END(); +} + +void +__indirect_glGetDoublev(GLenum val, GLdouble * d) +{ + const GLenum origVal = val; + __GLX_SINGLE_DECLARE_VARIABLES(); + xGLXSingleReply reply; + + val = RemapTransposeEnum(val); + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_GetDoublev, 4); + __GLX_SINGLE_PUT_LONG(0, val); + __GLX_SINGLE_READ_XREPLY(); + __GLX_SINGLE_GET_SIZE(compsize); + + if (compsize == 0) { + /* + ** Error occured; don't modify user's buffer. + */ + } + else { + GLintptr data; + + /* + ** We still needed to send the request to the server in order to + ** find out whether it was legal to make a query (it's illegal, + ** for example, to call a query between glBegin() and glEnd()). + */ + + if (get_client_data(gc, val, &data)) { + *d = (GLdouble) data; + } + else { + /* + ** Not a local value, so use what we got from the server. + */ + if (compsize == 1) { + __GLX_SINGLE_GET_DOUBLE(d); + } + else { + __GLX_SINGLE_GET_DOUBLE_ARRAY(d, compsize); + if (val != origVal) { + /* matrix transpose */ + TransposeMatrixd(d); + } + } + } + } + __GLX_SINGLE_END(); +} + +void +__indirect_glGetFloatv(GLenum val, GLfloat * f) +{ + const GLenum origVal = val; + __GLX_SINGLE_DECLARE_VARIABLES(); + xGLXSingleReply reply; + + val = RemapTransposeEnum(val); + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_GetFloatv, 4); + __GLX_SINGLE_PUT_LONG(0, val); + __GLX_SINGLE_READ_XREPLY(); + __GLX_SINGLE_GET_SIZE(compsize); + + if (compsize == 0) { + /* + ** Error occured; don't modify user's buffer. + */ + } + else { + GLintptr data; + + /* + ** We still needed to send the request to the server in order to + ** find out whether it was legal to make a query (it's illegal, + ** for example, to call a query between glBegin() and glEnd()). + */ + + if (get_client_data(gc, val, &data)) { + *f = (GLfloat) data; + } + else { + /* + ** Not a local value, so use what we got from the server. + */ + if (compsize == 1) { + __GLX_SINGLE_GET_FLOAT(f); + } + else { + __GLX_SINGLE_GET_FLOAT_ARRAY(f, compsize); + if (val != origVal) { + /* matrix transpose */ + TransposeMatrixf(f); + } + } + } + } + __GLX_SINGLE_END(); +} + +void +__indirect_glGetIntegerv(GLenum val, GLint * i) +{ + const GLenum origVal = val; + __GLX_SINGLE_DECLARE_VARIABLES(); + xGLXSingleReply reply; + + val = RemapTransposeEnum(val); + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_GetIntegerv, 4); + __GLX_SINGLE_PUT_LONG(0, val); + __GLX_SINGLE_READ_XREPLY(); + __GLX_SINGLE_GET_SIZE(compsize); + + if (compsize == 0) { + /* + ** Error occured; don't modify user's buffer. + */ + } + else { + GLintptr data; + + /* + ** We still needed to send the request to the server in order to + ** find out whether it was legal to make a query (it's illegal, + ** for example, to call a query between glBegin() and glEnd()). + */ + + if (get_client_data(gc, val, &data)) { + *i = (GLint) data; + } + else { + /* + ** Not a local value, so use what we got from the server. + */ + if (compsize == 1) { + __GLX_SINGLE_GET_LONG(i); + } + else { + __GLX_SINGLE_GET_LONG_ARRAY(i, compsize); + if (val != origVal) { + /* matrix transpose */ + TransposeMatrixi(i); + } + } + } + } + __GLX_SINGLE_END(); +} + +/* +** Send all pending commands to server. +*/ +void +__indirect_glFlush(void) +{ + __GLX_SINGLE_DECLARE_VARIABLES(); + + if (!dpy) + return; + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_Flush, 0); + __GLX_SINGLE_END(); + + /* And finally flush the X protocol data */ + XFlush(dpy); +} + +void +__indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer) +{ + __GLX_SINGLE_DECLARE_VARIABLES(); + + if (!dpy) + return; + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_FeedbackBuffer, 8); + __GLX_SINGLE_PUT_LONG(0, size); + __GLX_SINGLE_PUT_LONG(4, type); + __GLX_SINGLE_END(); + + gc->feedbackBuf = buffer; +} + +void +__indirect_glSelectBuffer(GLsizei numnames, GLuint * buffer) +{ + __GLX_SINGLE_DECLARE_VARIABLES(); + + if (!dpy) + return; + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_SelectBuffer, 4); + __GLX_SINGLE_PUT_LONG(0, numnames); + __GLX_SINGLE_END(); + + gc->selectBuf = buffer; +} + +GLint +__indirect_glRenderMode(GLenum mode) +{ + __GLX_SINGLE_DECLARE_VARIABLES(); + GLint retval = 0; + xGLXRenderModeReply reply; + + if (!dpy) + return -1; + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_RenderMode, 4); + __GLX_SINGLE_PUT_LONG(0, mode); + __GLX_SINGLE_READ_XREPLY(); + __GLX_SINGLE_GET_RETVAL(retval, GLint); + + if (reply.newMode != mode) { + /* + ** Switch to new mode did not take effect, therefore an error + ** occured. When an error happens the server won't send us any + ** other data. + */ + } + else { + /* Read the feedback or selection data */ + if (gc->renderMode == GL_FEEDBACK) { + __GLX_SINGLE_GET_SIZE(compsize); + __GLX_SINGLE_GET_FLOAT_ARRAY(gc->feedbackBuf, compsize); + } + else if (gc->renderMode == GL_SELECT) { + __GLX_SINGLE_GET_SIZE(compsize); + __GLX_SINGLE_GET_LONG_ARRAY(gc->selectBuf, compsize); + } + gc->renderMode = mode; + } + __GLX_SINGLE_END(); + + return retval; +} + +void +__indirect_glFinish(void) +{ + __GLX_SINGLE_DECLARE_VARIABLES(); + xGLXSingleReply reply; + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_Finish, 0); + __GLX_SINGLE_READ_XREPLY(); + __GLX_SINGLE_END(); +} + + +/** + * Extract the major and minor version numbers from a version string. + */ +static void +version_from_string(const char *ver, int *major_version, int *minor_version) +{ + const char *end; + long major; + long minor; + + major = strtol(ver, (char **) &end, 10); + minor = strtol(end + 1, NULL, 10); + *major_version = major; + *minor_version = minor; +} + + +const GLubyte * +__indirect_glGetString(GLenum name) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + Display *dpy = gc->currentDpy; + GLubyte *s = NULL; + + if (!dpy) + return 0; + + /* + ** Return the cached copy if the string has already been fetched + */ + switch (name) { + case GL_VENDOR: + if (gc->vendor) + return gc->vendor; + break; + case GL_RENDERER: + if (gc->renderer) + return gc->renderer; + break; + case GL_VERSION: + if (gc->version) + return gc->version; + break; + case GL_EXTENSIONS: + if (gc->extensions) + return gc->extensions; + break; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return 0; + } + + /* + ** Get requested string from server + */ + + (void) __glXFlushRenderBuffer(gc, gc->pc); + s = (GLubyte *) __glXGetString(dpy, gc->majorOpcode, gc->currentContextTag, + name); + if (!s) { + /* Throw data on the floor */ + __glXSetError(gc, GL_OUT_OF_MEMORY); + } + else { + /* + ** Update local cache + */ + switch (name) { + case GL_VENDOR: + gc->vendor = s; + break; + + case GL_RENDERER: + gc->renderer = s; + break; + + case GL_VERSION:{ + int client_major; + int client_minor; + + version_from_string((char *) s, + &gc->server_major, &gc->server_minor); + __glXGetGLVersion(&client_major, &client_minor); + + if ((gc->server_major < client_major) + || ((gc->server_major == client_major) + && (gc->server_minor <= client_minor))) { + gc->version = s; + } + else { + /* Allow 7 bytes for the client-side GL version. This allows + * for upto version 999.999. I'm not holding my breath for + * that one! The extra 4 is for the ' ()\0' that will be + * added. + */ + const size_t size = 7 + strlen((char *) s) + 4; + + gc->version = Xmalloc(size); + if (gc->version == NULL) { + /* If we couldn't allocate memory for the new string, + * make a best-effort and just copy the client-side version + * to the string and use that. It probably doesn't + * matter what is done here. If there not memory available + * for a short string, the system is probably going to die + * soon anyway. + */ + snprintf((char *) s, strlen((char *) s) + 1, "%u.%u", + client_major, client_minor); + gc->version = s; + } + else { + snprintf((char *) gc->version, size, "%u.%u (%s)", + client_major, client_minor, s); + Xfree(s); + s = gc->version; + } + } + break; + } + + case GL_EXTENSIONS:{ + int major = 1; + int minor = 0; + + /* This code is currently disabled. I was reminded that some + * vendors intentionally exclude some extensions from their + * extension string that are part of the core version they + * advertise. In particular, on Nvidia drivers this means that + * the functionality is supported by the driver, but is not + * hardware accelerated. For example, a TNT will show core + * version 1.5, but most of the post-1.2 functionality is a + * software fallback. + * + * I don't want to break applications that rely on this odd + * behavior. At the same time, the code is written and tested, + * so I didn't want to throw it away. Therefore, the code is here + * but disabled. In the future, we may wish to and an environment + * variable to enable it. + */ + +#if 0 + /* Call glGetString just to make sure that gc->server_major and + * gc->server_minor are set. This version may be higher than we + * can completely support, but it may imply support for some + * extensions that we can support. + * + * For example, at the time of this writing, the client-side + * library only supports upto core GL version 1.2. However, cubic + * textures, multitexture, multisampling, and some other 1.3 + * features are supported. If the server reports back version + * 1.3, but does not report all of those extensions, we will + * enable them. + */ + (void *) glGetString(GL_VERSION); + major = gc->server_major, minor = gc->server_minor; +#endif + + __glXCalculateUsableGLExtensions(gc, (char *) s, major, minor); + XFree(s); + s = gc->extensions; + break; + } + } + } + return s; +} + +GLboolean +__indirect_glIsEnabled(GLenum cap) +{ + __GLX_SINGLE_DECLARE_VARIABLES(); + __GLXattribute *state = (__GLXattribute *) (gc->client_state_private); + xGLXSingleReply reply; + GLboolean retval = 0; + GLintptr enable; + + if (!dpy) + return 0; + + switch (cap) { + case GL_VERTEX_ARRAY: + case GL_NORMAL_ARRAY: + case GL_COLOR_ARRAY: + case GL_INDEX_ARRAY: + case GL_EDGE_FLAG_ARRAY: + case GL_SECONDARY_COLOR_ARRAY: + case GL_FOG_COORD_ARRAY: + retval = __glXGetArrayEnable(state, cap, 0, &enable); + assert(retval); + return (GLboolean) enable; + break; + case GL_TEXTURE_COORD_ARRAY: + retval = __glXGetArrayEnable(state, GL_TEXTURE_COORD_ARRAY, + __glXGetActiveTextureUnit(state), &enable); + assert(retval); + return (GLboolean) enable; + break; + } + + __GLX_SINGLE_LOAD_VARIABLES(); + __GLX_SINGLE_BEGIN(X_GLsop_IsEnabled, 4); + __GLX_SINGLE_PUT_LONG(0, cap); + __GLX_SINGLE_READ_XREPLY(); + __GLX_SINGLE_GET_RETVAL(retval, GLboolean); + __GLX_SINGLE_END(); + return retval; +} + +void +__indirect_glGetPointerv(GLenum pname, void **params) +{ + __GLXcontext *gc = __glXGetCurrentContext(); + __GLXattribute *state = (__GLXattribute *) (gc->client_state_private); + Display *dpy = gc->currentDpy; + + if (!dpy) + return; + + switch (pname) { + case GL_VERTEX_ARRAY_POINTER: + case GL_NORMAL_ARRAY_POINTER: + case GL_COLOR_ARRAY_POINTER: + case GL_INDEX_ARRAY_POINTER: + case GL_EDGE_FLAG_ARRAY_POINTER: + __glXGetArrayPointer(state, pname - GL_VERTEX_ARRAY_POINTER + + GL_VERTEX_ARRAY, 0, params); + return; + case GL_TEXTURE_COORD_ARRAY_POINTER: + __glXGetArrayPointer(state, GL_TEXTURE_COORD_ARRAY, + __glXGetActiveTextureUnit(state), params); + return; + case GL_SECONDARY_COLOR_ARRAY_POINTER: + case GL_FOG_COORD_ARRAY_POINTER: + __glXGetArrayPointer(state, pname - GL_FOG_COORD_ARRAY_POINTER + + GL_FOG_COORD_ARRAY, 0, params); + return; + case GL_FEEDBACK_BUFFER_POINTER: + *params = (void *) gc->feedbackBuf; + return; + case GL_SELECTION_BUFFER_POINTER: + *params = (void *) gc->selectBuf; + return; + default: + __glXSetError(gc, GL_INVALID_ENUM); + return; + } +} + + + +/** + * This was previously auto-generated, but we need to special-case + * how we handle writing into the 'residences' buffer when n%4!=0. + */ +#define X_GLsop_AreTexturesResident 143 +GLboolean +__indirect_glAreTexturesResident(GLsizei n, const GLuint * textures, + GLboolean * residences) +{ + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { +#ifdef USE_XCB + xcb_connection_t *c = XGetXCBConnection(dpy); + (void) __glXFlushRenderBuffer(gc, gc->pc); + xcb_glx_are_textures_resident_reply_t *reply = + xcb_glx_are_textures_resident_reply(c, + xcb_glx_are_textures_resident + (c, gc->currentContextTag, n, + textures), NULL); + (void) memcpy(residences, xcb_glx_are_textures_resident_data(reply), + xcb_glx_are_textures_resident_data_length(reply) * + sizeof(GLboolean)); + retval = reply->ret_val; + free(reply); +#else + GLubyte const *pc = + __glXSetupSingleRequest(gc, X_GLsop_AreTexturesResident, cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&n), 4); + (void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4)); + if (n & 3) { + /* n is not a multiple of four. + * When reply_is_always_array is TRUE, __glXReadReply() will + * put a multiple of four bytes into the dest buffer. If the + * caller's buffer is not a multiple of four in size, we'll write + * out of bounds. So use a temporary buffer that's a few bytes + * larger. + */ + GLboolean *res4 = malloc((n + 3) & ~3); + retval = (GLboolean) __glXReadReply(dpy, 1, res4, GL_TRUE); + memcpy(residences, res4, n); + free(res4); + } + else { + retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_TRUE); + } + UnlockDisplay(dpy); + SyncHandle(); +#endif /* USE_XCB */ + } + return retval; +} + + +/** + * This was previously auto-generated, but we need to special-case + * how we handle writing into the 'residences' buffer when n%4!=0. + */ +#define X_GLvop_AreTexturesResidentEXT 11 +GLboolean +glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, + GLboolean * residences) +{ + __GLXcontext *const gc = __glXGetCurrentContext(); + + if (gc->isDirect) { + return CALL_AreTexturesResident(GET_DISPATCH(), + (n, textures, residences)); + } + else { + __GLXcontext *const gc = __glXGetCurrentContext(); + Display *const dpy = gc->currentDpy; + GLboolean retval = (GLboolean) 0; + const GLuint cmdlen = 4 + __GLX_PAD((n * 4)); + if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) { + GLubyte const *pc = + __glXSetupVendorRequest(gc, X_GLXVendorPrivateWithReply, + X_GLvop_AreTexturesResidentEXT, + cmdlen); + (void) memcpy((void *) (pc + 0), (void *) (&n), 4); + (void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4)); + if (n & 3) { + /* see comments in __indirect_glAreTexturesResident() */ + GLboolean *res4 = malloc((n + 3) & ~3); + retval = (GLboolean) __glXReadReply(dpy, 1, res4, GL_TRUE); + memcpy(residences, res4, n); + free(res4); + } + else { + retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_TRUE); + } + UnlockDisplay(dpy); + SyncHandle(); + } + return retval; + } +} |