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author | Brian Paul <[email protected]> | 2011-03-11 09:25:22 -0700 |
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committer | Brian Paul <[email protected]> | 2011-03-11 09:25:22 -0700 |
commit | e0e94026a0648d6b33d6b7cf2b9b01429cf945e4 (patch) | |
tree | 516fd694c002e29ff6183d6064111b7bf88e3eb2 /src/glx/single2.c | |
parent | 8cc84b3e454cf03c71282322e988f03bc4a1baa3 (diff) |
mesa: move location of some geometry program limits
The gl_program_constants struct is for limits that are applicable to
any/all shader stages. Move the geometry shader-only fields into the
gl_constants struct.
Remove redundant MaxGeometryUniformComponents field too.
Diffstat (limited to 'src/glx/single2.c')
0 files changed, 0 insertions, 0 deletions