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authorEric Anholt <[email protected]>2012-09-25 08:39:39 -0700
committerEric Anholt <[email protected]>2012-10-09 14:32:02 -0700
commit3f0e3a7ad5cf9bef745d460b0fa5e75ff830cb32 (patch)
tree543b4fa592005c6b5cffe9e2ed7d86bd1daf7851 /src/glx/single2.c
parent31c7d4ec188b6f25a23a3eb9a3e05e103792aa4d (diff)
glx: Unifdef USE_XCB.
It's been required for building glx since b518dfb513742984f27577d25566f93afd86d4fc in january. Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/glx/single2.c')
-rw-r--r--src/glx/single2.c28
1 files changed, 0 insertions, 28 deletions
diff --git a/src/glx/single2.c b/src/glx/single2.c
index 993ad3647f9..103558fb5b2 100644
--- a/src/glx/single2.c
+++ b/src/glx/single2.c
@@ -36,11 +36,9 @@
#include "indirect.h"
#include "indirect_vertex_array.h"
#include "glapi.h"
-#ifdef USE_XCB
#include <xcb/xcb.h>
#include <xcb/glx.h>
#include <X11/Xlib-xcb.h>
-#endif /* USE_XCB */
#if !defined(__GNUC__)
# define __builtin_expect(x, y) x
@@ -887,7 +885,6 @@ __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures,
Display *const dpy = gc->currentDpy;
GLboolean retval = (GLboolean) 0;
if (__builtin_expect((n >= 0) && (dpy != NULL), 1)) {
-#ifdef USE_XCB
xcb_connection_t *c = XGetXCBConnection(dpy);
(void) __glXFlushRenderBuffer(gc, gc->pc);
xcb_glx_are_textures_resident_reply_t *reply =
@@ -900,31 +897,6 @@ __indirect_glAreTexturesResident(GLsizei n, const GLuint * textures,
sizeof(GLboolean));
retval = reply->ret_val;
free(reply);
-#else
- const GLuint cmdlen = 4 + __GLX_PAD((n * 4));
- GLubyte const *pc =
- __glXSetupSingleRequest(gc, X_GLsop_AreTexturesResident, cmdlen);
- (void) memcpy((void *) (pc + 0), (void *) (&n), 4);
- (void) memcpy((void *) (pc + 4), (void *) (textures), (n * 4));
- if (n & 3) {
- /* n is not a multiple of four.
- * When reply_is_always_array is TRUE, __glXReadReply() will
- * put a multiple of four bytes into the dest buffer. If the
- * caller's buffer is not a multiple of four in size, we'll write
- * out of bounds. So use a temporary buffer that's a few bytes
- * larger.
- */
- GLboolean *res4 = malloc((n + 3) & ~3);
- retval = (GLboolean) __glXReadReply(dpy, 1, res4, GL_TRUE);
- memcpy(residences, res4, n);
- free(res4);
- }
- else {
- retval = (GLboolean) __glXReadReply(dpy, 1, residences, GL_TRUE);
- }
- UnlockDisplay(dpy);
- SyncHandle();
-#endif /* USE_XCB */
}
return retval;
}