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author | Samuel Pitoiset <[email protected]> | 2018-09-28 16:28:50 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2018-10-01 10:16:33 +0200 |
commit | dc91c4d40acaf5a8ea72e9c0c25eceafc89e9c42 (patch) | |
tree | 3b40f4195354dea386d578cbd17445bb59a59ef6 /src/glx/render2.c | |
parent | 6cfa321c393e7e15488ce9e01a5ba9f1bc3f6c6d (diff) |
radv: disable HTILE for very small depth surfaces
Like we disable DCC/CMASK for small color surfaces as well.
Serious Sam 2017 creates a 1x1 depth surface and I think
it should be faster to do slow clears on the graphics queue
instead of fast clears on compute, and eventually a depth
expand if the surface isn't TC-compatible HTILE.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/glx/render2.c')
0 files changed, 0 insertions, 0 deletions