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author | Jason Ekstrand <[email protected]> | 2016-10-06 22:03:12 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-10-14 15:39:41 -0700 |
commit | 5dacd3caee9ff41055bd974ae1e4ba40cb2f5984 (patch) | |
tree | 890ae5176cd083b6a4f1020b04244f1cfb627a5f /src/glx/query_renderer.c | |
parent | 7cb197c3a8ca44fc359ce69ff72ef68d85f7b181 (diff) |
intel/blorp: Make the Z component of the primitive adjustable
We want to be able to start doing slow depth clears with blorp. This
allows us to adjust the depth we're clearing to.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src/glx/query_renderer.c')
0 files changed, 0 insertions, 0 deletions