diff options
author | Kristian Høgsberg <[email protected]> | 2010-02-09 09:58:36 -0500 |
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committer | Kristian Høgsberg <[email protected]> | 2010-02-09 09:58:36 -0500 |
commit | 6e8897ff9f90601ebf6eed500ad942c11b54d1f7 (patch) | |
tree | 5a90891cfbccbf5c03f792abb2a2407c82872778 /src/glx/pixel.c | |
parent | 538539d8791e5b3b1ea2e95473b589934d94497e (diff) |
Retire miniglx and move the actual glx code up to src/glx
Diffstat (limited to 'src/glx/pixel.c')
-rw-r--r-- | src/glx/pixel.c | 461 |
1 files changed, 461 insertions, 0 deletions
diff --git a/src/glx/pixel.c b/src/glx/pixel.c new file mode 100644 index 00000000000..d36ca31e7dd --- /dev/null +++ b/src/glx/pixel.c @@ -0,0 +1,461 @@ +/* + * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) + * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice including the dates of first publication and + * either this permission notice or a reference to + * http://oss.sgi.com/projects/FreeB/ + * shall be included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Except as contained in this notice, the name of Silicon Graphics, Inc. + * shall not be used in advertising or otherwise to promote the sale, use or + * other dealings in this Software without prior written authorization from + * Silicon Graphics, Inc. + */ + +#include "packrender.h" + +static const GLubyte MsbToLsbTable[256] = { + 0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0, + 0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0, + 0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8, + 0x18, 0x98, 0x58, 0xd8, 0x38, 0xb8, 0x78, 0xf8, + 0x04, 0x84, 0x44, 0xc4, 0x24, 0xa4, 0x64, 0xe4, + 0x14, 0x94, 0x54, 0xd4, 0x34, 0xb4, 0x74, 0xf4, + 0x0c, 0x8c, 0x4c, 0xcc, 0x2c, 0xac, 0x6c, 0xec, + 0x1c, 0x9c, 0x5c, 0xdc, 0x3c, 0xbc, 0x7c, 0xfc, + 0x02, 0x82, 0x42, 0xc2, 0x22, 0xa2, 0x62, 0xe2, + 0x12, 0x92, 0x52, 0xd2, 0x32, 0xb2, 0x72, 0xf2, + 0x0a, 0x8a, 0x4a, 0xca, 0x2a, 0xaa, 0x6a, 0xea, + 0x1a, 0x9a, 0x5a, 0xda, 0x3a, 0xba, 0x7a, 0xfa, + 0x06, 0x86, 0x46, 0xc6, 0x26, 0xa6, 0x66, 0xe6, + 0x16, 0x96, 0x56, 0xd6, 0x36, 0xb6, 0x76, 0xf6, + 0x0e, 0x8e, 0x4e, 0xce, 0x2e, 0xae, 0x6e, 0xee, + 0x1e, 0x9e, 0x5e, 0xde, 0x3e, 0xbe, 0x7e, 0xfe, + 0x01, 0x81, 0x41, 0xc1, 0x21, 0xa1, 0x61, 0xe1, + 0x11, 0x91, 0x51, 0xd1, 0x31, 0xb1, 0x71, 0xf1, + 0x09, 0x89, 0x49, 0xc9, 0x29, 0xa9, 0x69, 0xe9, + 0x19, 0x99, 0x59, 0xd9, 0x39, 0xb9, 0x79, 0xf9, + 0x05, 0x85, 0x45, 0xc5, 0x25, 0xa5, 0x65, 0xe5, + 0x15, 0x95, 0x55, 0xd5, 0x35, 0xb5, 0x75, 0xf5, + 0x0d, 0x8d, 0x4d, 0xcd, 0x2d, 0xad, 0x6d, 0xed, + 0x1d, 0x9d, 0x5d, 0xdd, 0x3d, 0xbd, 0x7d, 0xfd, + 0x03, 0x83, 0x43, 0xc3, 0x23, 0xa3, 0x63, 0xe3, + 0x13, 0x93, 0x53, 0xd3, 0x33, 0xb3, 0x73, 0xf3, + 0x0b, 0x8b, 0x4b, 0xcb, 0x2b, 0xab, 0x6b, 0xeb, + 0x1b, 0x9b, 0x5b, 0xdb, 0x3b, 0xbb, 0x7b, 0xfb, + 0x07, 0x87, 0x47, 0xc7, 0x27, 0xa7, 0x67, 0xe7, + 0x17, 0x97, 0x57, 0xd7, 0x37, 0xb7, 0x77, 0xf7, + 0x0f, 0x8f, 0x4f, 0xcf, 0x2f, 0xaf, 0x6f, 0xef, + 0x1f, 0x9f, 0x5f, 0xdf, 0x3f, 0xbf, 0x7f, 0xff, +}; + +static const GLubyte LowBitsMask[9] = { + 0x00, 0x01, 0x03, 0x07, 0x0f, 0x1f, 0x3f, 0x7f, 0xff, +}; + +static const GLubyte HighBitsMask[9] = { + 0x00, 0x80, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc, 0xfe, 0xff, +}; + + +/* +** Copy bitmap data from clients packed memory applying unpacking modes as the +** data is transfered into the destImage buffer. Return in modes the +** set of pixel modes that are to be done by the server. +*/ +static void +FillBitmap(__GLXcontext * gc, GLint width, GLint height, + GLenum format, const GLvoid * userdata, GLubyte * destImage) +{ + const __GLXattribute *state = gc->client_state_private; + GLint rowLength = state->storeUnpack.rowLength; + GLint alignment = state->storeUnpack.alignment; + GLint skipPixels = state->storeUnpack.skipPixels; + GLint skipRows = state->storeUnpack.skipRows; + GLint lsbFirst = state->storeUnpack.lsbFirst; + GLint elementsLeft, bitOffset, currentByte, nextByte, highBitMask; + GLint lowBitMask, i; + GLint components, groupsPerRow, rowSize, padding, elementsPerRow; + const GLubyte *start, *iter; + + if (rowLength > 0) { + groupsPerRow = rowLength; + } + else { + groupsPerRow = width; + } + components = __glElementsPerGroup(format, GL_BITMAP); + rowSize = (groupsPerRow * components + 7) >> 3; + padding = (rowSize % alignment); + if (padding) { + rowSize += alignment - padding; + } + start = ((const GLubyte *) userdata) + skipRows * rowSize + + ((skipPixels * components) >> 3); + bitOffset = (skipPixels * components) & 7; + highBitMask = LowBitsMask[8 - bitOffset]; + lowBitMask = HighBitsMask[bitOffset]; + elementsPerRow = width * components; + for (i = 0; i < height; i++) { + elementsLeft = elementsPerRow; + iter = start; + while (elementsLeft) { + /* First retrieve low bits from current byte */ + if (lsbFirst) { + currentByte = MsbToLsbTable[iter[0]]; + } + else { + currentByte = iter[0]; + } + if (bitOffset) { + /* Need to read next byte to finish current byte */ + if (elementsLeft > (8 - bitOffset)) { + if (lsbFirst) { + nextByte = MsbToLsbTable[iter[1]]; + } + else { + nextByte = iter[1]; + } + currentByte = + ((currentByte & highBitMask) << bitOffset) | + ((nextByte & lowBitMask) >> (8 - bitOffset)); + } + else { + currentByte = ((currentByte & highBitMask) << bitOffset); + } + } + if (elementsLeft >= 8) { + *destImage = currentByte; + elementsLeft -= 8; + } + else { + *destImage = currentByte & HighBitsMask[elementsLeft]; + elementsLeft = 0; + } + destImage++; + iter++; + } + start += rowSize; + } +} + +/* +** Extract array from user's data applying all pixel store modes. +** The internal packed array format used has LSB_FIRST = FALSE and +** ALIGNMENT = 1. +*/ +void +__glFillImage(__GLXcontext * gc, GLint dim, GLint width, GLint height, + GLint depth, GLenum format, GLenum type, + const GLvoid * userdata, GLubyte * newimage, GLubyte * modes) +{ + const __GLXattribute *state = gc->client_state_private; + GLint rowLength = state->storeUnpack.rowLength; + GLint imageHeight = state->storeUnpack.imageHeight; + GLint alignment = state->storeUnpack.alignment; + GLint skipPixels = state->storeUnpack.skipPixels; + GLint skipRows = state->storeUnpack.skipRows; + GLint skipImages = state->storeUnpack.skipImages; + GLint swapBytes = state->storeUnpack.swapEndian; + GLint components, elementSize, rowSize, padding, groupsPerRow, groupSize; + GLint elementsPerRow, imageSize, rowsPerImage, h, i, j, k; + const GLubyte *start, *iter, *itera, *iterb, *iterc; + GLubyte *iter2; + + if (type == GL_BITMAP) { + FillBitmap(gc, width, height, format, userdata, newimage); + } + else { + components = __glElementsPerGroup(format, type); + if (rowLength > 0) { + groupsPerRow = rowLength; + } + else { + groupsPerRow = width; + } + if (imageHeight > 0) { + rowsPerImage = imageHeight; + } + else { + rowsPerImage = height; + } + + elementSize = __glBytesPerElement(type); + groupSize = elementSize * components; + if (elementSize == 1) + swapBytes = 0; + + rowSize = groupsPerRow * groupSize; + padding = (rowSize % alignment); + if (padding) { + rowSize += alignment - padding; + } + imageSize = rowSize * rowsPerImage; + start = ((const GLubyte *) userdata) + skipImages * imageSize + + skipRows * rowSize + skipPixels * groupSize; + iter2 = newimage; + elementsPerRow = width * components; + + if (swapBytes) { + itera = start; + for (h = 0; h < depth; h++) { + iterb = itera; + for (i = 0; i < height; i++) { + iterc = iterb; + for (j = 0; j < elementsPerRow; j++) { + for (k = 1; k <= elementSize; k++) { + iter2[k - 1] = iterc[elementSize - k]; + } + iter2 += elementSize; + iterc += elementSize; + } + iterb += rowSize; + } + itera += imageSize; + } + } + else { + itera = start; + for (h = 0; h < depth; h++) { + if (rowSize == elementsPerRow * elementSize) { + /* Ha! This is mondo easy! */ + __GLX_MEM_COPY(iter2, itera, + elementsPerRow * elementSize * height); + iter2 += elementsPerRow * elementSize * height; + } + else { + iter = itera; + for (i = 0; i < height; i++) { + __GLX_MEM_COPY(iter2, iter, elementsPerRow * elementSize); + iter2 += elementsPerRow * elementSize; + iter += rowSize; + } + } + itera += imageSize; + } + } + } + + /* Setup store modes that describe what we just did */ + if (modes) { + if (dim < 3) { + (void) memcpy(modes, __glXDefaultPixelStore + 4, 20); + } + else { + (void) memcpy(modes, __glXDefaultPixelStore + 0, 36); + } + } +} + +/* +** Empty a bitmap in LSB_FIRST=GL_FALSE and ALIGNMENT=4 format packing it +** into the clients memory using the pixel store PACK modes. +*/ +static void +EmptyBitmap(__GLXcontext * gc, GLint width, GLint height, + GLenum format, const GLubyte * sourceImage, GLvoid * userdata) +{ + const __GLXattribute *state = gc->client_state_private; + GLint rowLength = state->storePack.rowLength; + GLint alignment = state->storePack.alignment; + GLint skipPixels = state->storePack.skipPixels; + GLint skipRows = state->storePack.skipRows; + GLint lsbFirst = state->storePack.lsbFirst; + GLint components, groupsPerRow, rowSize, padding, elementsPerRow; + GLint sourceRowSize, sourcePadding, sourceSkip; + GLubyte *start, *iter; + GLint elementsLeft, bitOffset, currentByte, highBitMask, lowBitMask; + GLint writeMask, i; + GLubyte writeByte; + + components = __glElementsPerGroup(format, GL_BITMAP); + if (rowLength > 0) { + groupsPerRow = rowLength; + } + else { + groupsPerRow = width; + } + + rowSize = (groupsPerRow * components + 7) >> 3; + padding = (rowSize % alignment); + if (padding) { + rowSize += alignment - padding; + } + sourceRowSize = (width * components + 7) >> 3; + sourcePadding = (sourceRowSize % 4); + if (sourcePadding) { + sourceSkip = 4 - sourcePadding; + } + else { + sourceSkip = 0; + } + start = ((GLubyte *) userdata) + skipRows * rowSize + + ((skipPixels * components) >> 3); + bitOffset = (skipPixels * components) & 7; + highBitMask = LowBitsMask[8 - bitOffset]; + lowBitMask = HighBitsMask[bitOffset]; + elementsPerRow = width * components; + for (i = 0; i < height; i++) { + elementsLeft = elementsPerRow; + iter = start; + writeMask = highBitMask; + writeByte = 0; + while (elementsLeft) { + /* Set up writeMask (to write to current byte) */ + if (elementsLeft + bitOffset < 8) { + /* Need to trim writeMask */ + writeMask &= HighBitsMask[bitOffset + elementsLeft]; + } + + if (lsbFirst) { + currentByte = MsbToLsbTable[iter[0]]; + } + else { + currentByte = iter[0]; + } + + if (bitOffset) { + writeByte |= (sourceImage[0] >> bitOffset); + currentByte = (currentByte & ~writeMask) | + (writeByte & writeMask); + writeByte = (sourceImage[0] << (8 - bitOffset)); + } + else { + currentByte = (currentByte & ~writeMask) | + (sourceImage[0] & writeMask); + } + + if (lsbFirst) { + iter[0] = MsbToLsbTable[currentByte]; + } + else { + iter[0] = currentByte; + } + + if (elementsLeft >= 8) { + elementsLeft -= 8; + } + else { + elementsLeft = 0; + } + sourceImage++; + iter++; + writeMask = 0xff; + } + if (writeByte) { + /* Some data left over that still needs writing */ + writeMask &= lowBitMask; + if (lsbFirst) { + currentByte = MsbToLsbTable[iter[0]]; + } + else { + currentByte = iter[0]; + } + currentByte = (currentByte & ~writeMask) | (writeByte & writeMask); + if (lsbFirst) { + iter[0] = MsbToLsbTable[currentByte]; + } + else { + iter[0] = currentByte; + } + } + start += rowSize; + sourceImage += sourceSkip; + } +} + +/* +** Insert array into user's data applying all pixel store modes. +** The packed array format from the server is LSB_FIRST = FALSE, +** SWAP_BYTES = the current pixel storage pack mode, and ALIGNMENT = 4. +** Named __glEmptyImage() because it is the opposite of __glFillImage(). +*/ +/* ARGSUSED */ +void +__glEmptyImage(__GLXcontext * gc, GLint dim, GLint width, GLint height, + GLint depth, GLenum format, GLenum type, + const GLubyte * sourceImage, GLvoid * userdata) +{ + const __GLXattribute *state = gc->client_state_private; + GLint rowLength = state->storePack.rowLength; + GLint imageHeight = state->storePack.imageHeight; + GLint alignment = state->storePack.alignment; + GLint skipPixels = state->storePack.skipPixels; + GLint skipRows = state->storePack.skipRows; + GLint skipImages = state->storePack.skipImages; + GLint components, elementSize, rowSize, padding, groupsPerRow, groupSize; + GLint elementsPerRow, sourceRowSize, sourcePadding, h, i; + GLint imageSize, rowsPerImage; + GLubyte *start, *iter, *itera; + + if (type == GL_BITMAP) { + EmptyBitmap(gc, width, height, format, sourceImage, userdata); + } + else { + components = __glElementsPerGroup(format, type); + if (rowLength > 0) { + groupsPerRow = rowLength; + } + else { + groupsPerRow = width; + } + if (imageHeight > 0) { + rowsPerImage = imageHeight; + } + else { + rowsPerImage = height; + } + elementSize = __glBytesPerElement(type); + groupSize = elementSize * components; + rowSize = groupsPerRow * groupSize; + padding = (rowSize % alignment); + if (padding) { + rowSize += alignment - padding; + } + sourceRowSize = width * groupSize; + sourcePadding = (sourceRowSize % 4); + if (sourcePadding) { + sourceRowSize += 4 - sourcePadding; + } + imageSize = sourceRowSize * rowsPerImage; + start = ((GLubyte *) userdata) + skipImages * imageSize + + skipRows * rowSize + skipPixels * groupSize; + elementsPerRow = width * components; + + itera = start; + for (h = 0; h < depth; h++) { + if ((rowSize == sourceRowSize) && (sourcePadding == 0)) { + /* Ha! This is mondo easy! */ + __GLX_MEM_COPY(itera, sourceImage, + elementsPerRow * elementSize * height); + sourceImage += elementsPerRow * elementSize * height; + } + else { + iter = itera; + for (i = 0; i < height; i++) { + __GLX_MEM_COPY(iter, sourceImage, + elementsPerRow * elementSize); + sourceImage += sourceRowSize; + iter += rowSize; + } + } + itera += imageSize; + } + } +} |