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author | Ian Romanick <[email protected]> | 2011-07-25 16:41:39 -0700 |
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committer | Ian Romanick <[email protected]> | 2011-08-02 08:23:15 -0700 |
commit | 3bb2f0dde1cd813a0b5e0b45be376f4d6606aeb8 (patch) | |
tree | a29e12ca66186a56412fc45f19cd8b5b4d3bcea9 /src/glx/pixel.c | |
parent | 322c3bf9dc4c6edbf5a8793475ce1307e1c0186b (diff) |
i915: Fail without crashing if a Mesa IR program uses too many registers
This can only happen in GLSL shaders because assembly shaders that use
too many temps are rejected by core Mesa. It is easiest to make this
happen with shaders that contain flow-control that could not be lowered.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glx/pixel.c')
0 files changed, 0 insertions, 0 deletions