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author | Marek Olšák <[email protected]> | 2012-11-11 16:08:56 +0100 |
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committer | Marek Olšák <[email protected]> | 2012-11-12 21:37:31 +0100 |
commit | c06258dd0297e1fe7910f48a59aa0de79029ce39 (patch) | |
tree | f339f39e9a4c4354581c13da4bd52a21f2faa998 /src/glx/packsingle.h | |
parent | 985f2aec4a2ca74f6612f34ce0887eafcc163e08 (diff) |
st/mesa: fix guessing the base level size
It was pretty broken with array textures, where the array size (height or
depth depending on the target) shouldn't be magnified.
The guessing also doesn't fail with 1D and cube textures.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/glx/packsingle.h')
0 files changed, 0 insertions, 0 deletions