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authorSamuel Pitoiset <[email protected]>2019-07-12 13:59:08 +0200
committerSamuel Pitoiset <[email protected]>2019-07-12 14:08:12 +0200
commit37aefb2be1e72e3be8aec8a0a74517ae683c48b8 (patch)
tree5af68356547d56888571f3d6fff4d76ae0a92210 /src/glx/packrender.h
parent4e38322dd83b8d3a7a107dabacf86739497db420 (diff)
radv/gfx10: invalidate everything in L2 when shaders read data
This includes metadata as well. On GFX10, we have to invalidate the L2 metadata cache when shaders read DCC. Note that we still have to implement GFX10 coherency by introducing INV_L2_METATADA but for now just flush L2. This fixes a corruption with DCC and Talos. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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