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authorEric Anholt <[email protected]>2019-04-15 16:36:17 -0700
committerEric Anholt <[email protected]>2019-04-16 12:10:39 -0700
commit697e2e1f268ef464cfbde01719757e865b86ecbf (patch)
treea9f6a16503bfd30dc794a6c16b412377a893fe0a /src/glx/packrender.h
parent1bc71e8b655f2f02b3e3a0af34c7cad12b9cb83d (diff)
v3d: Always set up the qregs for CSD payload.
We were failing to set up payload[1] for use by LocalInvocationIndex/ID and shared variable accesses if gl_WorkGroupID/gl_GlobalInvocationID wasn't used (possibly because you only have one workgroup). You're always going to use payload[1], and payload[0] is common enough and we have DCE in the backend to clean it up if it happens to not be used.
Diffstat (limited to 'src/glx/packrender.h')
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