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author | Eric Anholt <[email protected]> | 2019-04-15 16:36:17 -0700 |
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committer | Eric Anholt <[email protected]> | 2019-04-16 12:10:39 -0700 |
commit | 697e2e1f268ef464cfbde01719757e865b86ecbf (patch) | |
tree | a9f6a16503bfd30dc794a6c16b412377a893fe0a /src/glx/packrender.h | |
parent | 1bc71e8b655f2f02b3e3a0af34c7cad12b9cb83d (diff) |
v3d: Always set up the qregs for CSD payload.
We were failing to set up payload[1] for use by LocalInvocationIndex/ID
and shared variable accesses if gl_WorkGroupID/gl_GlobalInvocationID
wasn't used (possibly because you only have one workgroup). You're always
going to use payload[1], and payload[0] is common enough and we have DCE
in the backend to clean it up if it happens to not be used.
Diffstat (limited to 'src/glx/packrender.h')
0 files changed, 0 insertions, 0 deletions