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authorRob Clark <[email protected]>2015-11-26 12:26:53 -0500
committerRob Clark <[email protected]>2015-11-26 12:35:10 -0500
commit57fc0dd8d5610a0a25cece53b172b0c992421db0 (patch)
tree6497707616d1da01502439ac8cb0f81f531f4468 /src/glx/packrender.h
parent2181f2cd58f2af1e216618fc6889e23697cec325 (diff)
freedreno/ir3: assign varying locations later
Rather than assigning inloc up front, when we don't yet know if it will be unused, assign it last thing before the legalize pass. Also, realize when inputs are unused (since for frag shader's we can't rely on them being removed from ir->inputs[]). This doesn't make sense if we don't also dynamically assign the inloc's, since we could end up telling the hw the wrong # of varyings (since we currently assume that the # of varyings and max-inloc are related..) Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/glx/packrender.h')
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