diff options
author | Brian Paul <[email protected]> | 2003-08-22 20:11:43 +0000 |
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committer | Brian Paul <[email protected]> | 2003-08-22 20:11:43 +0000 |
commit | 5df82c82bd53db90eb72c5aad4dd20cf6f1116b1 (patch) | |
tree | f04fc69df71104df2a4cec03346abc3d4c3f4bbb /src/glx/mini/miniglx.c | |
parent | 1a84876d7907df90add3f59d3396ce0bbb905040 (diff) |
patch to import Jon Smirl's work from Bitkeeper
Diffstat (limited to 'src/glx/mini/miniglx.c')
-rw-r--r-- | src/glx/mini/miniglx.c | 1975 |
1 files changed, 1975 insertions, 0 deletions
diff --git a/src/glx/mini/miniglx.c b/src/glx/mini/miniglx.c new file mode 100644 index 00000000000..25c7b963624 --- /dev/null +++ b/src/glx/mini/miniglx.c @@ -0,0 +1,1975 @@ +/** + * \file miniglx.c + * \brief Mini GLX interface functions. + * \author Brian Paul + * + * The Mini GLX interface is a subset of the GLX interface, plus a + * minimal set of Xlib functions. + */ + +/* + * Mesa 3-D graphics library + * Version: 5.0 + * + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* $Id: miniglx.c,v 1.1 2003/08/22 20:11:43 brianp Exp $ */ + +/** + * \mainpage Mini GLX + * + * \section miniglxIntro Introduction + * + * The Mini GLX interface facilitates OpenGL rendering on embedded devices. The + * interface is a subset of the GLX interface, plus a minimal set of Xlib-like + * functions. + * + * Programs written to the Mini GLX specification should run unchanged + * on systems with the X Window System and the GLX extension (after + * recompilation). The intention is to allow flexibility for + * prototyping and testing. + * + * The files in the src/miniglx/ directory are compiled to build the + * libGL.so library. This is the library which applications link with. + * libGL.so in turn, loads the hardware-specific device driver. + * + * + * \section miniglxDoxygen About Doxygen + * + * For a list of all files, select <b>File List</b>. Choose a file from + * the list for a list of all functions in the file. + * + * For a list of all functions, types, constants, etc. + * select <b>File Members</b>. + * + * + * \section miniglxReferences References + * + * - <A HREF="file:../../docs/MiniGLX.html">Mini GLX Specification</A>, + * Tungsten Graphics, Inc. + * - OpenGL Graphics with the X Window System, Silicon Graphics, Inc., + * ftp://ftp.sgi.com/opengl/doc/opengl1.2/glx1.3.ps + * - Xlib - C Language X Interface, X Consortium Standard, X Version 11, + * Release 6.4, ftp://ftp.x.org/pub/R6.4/xc/doc/hardcopy/X11/xlib.PS.gz + * - XFree86 Man pages, The XFree86 Project, Inc., + * http://www.xfree86.org/current/manindex3.html + * + */ + +/** + * \page datatypes Notes on the XVisualInfo, Visual, and __GLXvisualConfig data types + * + * -# X (unfortunately) has two (or three) data types which + * describe visuals. Ideally, there would just be one. + * -# We need the #__GLXvisualConfig type to augment #XVisualInfo and #Visual + * because we need to describe the GLX-specific attributes of visuals. + * -# In this interface there is a one-to-one-to-one correspondence between + * the three types and they're all interconnected. + * -# The #XVisualInfo type has a pointer to a #Visual. The #Visual structure + * (aka MiniGLXVisualRec) has a pointer to the #__GLXvisualConfig. The + * #Visual structure also has a pointer pointing back to the #XVisualInfo. + * -# The #XVisualInfo structure is the only one who's contents are public. + * -# The glXChooseVisual() and XGetVisualInfo() are the only functions that + * return #XVisualInfo structures. They can be freed with XFree(), though + * there is a small memory leak. + */ + + +#include <assert.h> +#include <errno.h> +#include <signal.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <dlfcn.h> +#include <fcntl.h> +#include <unistd.h> +#include <sys/ioctl.h> +#include <sys/mman.h> +#include <sys/types.h> +#include <linux/kd.h> +#include <linux/vt.h> + +#include "miniglxP.h" +#include "dri.h" + +#include "glapi.h" +#include "xf86drm.h" + + +/** + * \brief Current GLX context. + * + * \sa glXGetCurrentContext(). + */ +static GLXContext CurrentContext = NULL; + + + +static Display *SignalDisplay = 0; + +static void SwitchVT(int sig) +{ + fprintf(stderr, "SwitchVT %d dpy %p\n", sig, SignalDisplay); + + if (SignalDisplay) { + SignalDisplay->vtSignalFlag = 1; + switch( sig ) + { + case SIGUSR1: /* vt has been released */ + SignalDisplay->haveVT = 0; + break; + case SIGUSR2: /* vt has been acquired */ + SignalDisplay->haveVT = 1; + break; + } + } +} + +/**********************************************************************/ +/** \name Framebuffer device functions */ +/**********************************************************************/ +/*@{*/ + +/** + * \brief Do the first part of setting up the framebuffer device. + * + * \param dpy the display handle. + * \param use_vt use a VT for display or not + * + * \return GL_TRUE on success, or GL_FALSE on failure. + * + * \sa This is called during XOpenDisplay(). + * + * \internal + * Gets the VT number, opens the respective console TTY device. Saves its state + * to restore when exiting and goes into graphics mode. + * + * Opens the framebuffer device and make a copy of the original variable screen + * information and gets the fixed screen information. Maps the framebuffer and + * MMIO region into the process address space. + */ +static GLboolean +OpenFBDev( Display *dpy, int use_vt ) +{ + char ttystr[1000]; + int fd, vtnumber, ttyfd; + + assert(dpy); + + if (geteuid()) { + fprintf(stderr, "error: you need to be root\n"); + return GL_FALSE; + } + + if (use_vt) { + + /* open /dev/tty0 and get the VT number */ + if ((fd = open("/dev/tty0", O_WRONLY, 0)) < 0) { + fprintf(stderr, "error opening /dev/tty0\n"); + return GL_FALSE; + } + if (ioctl(fd, VT_OPENQRY, &vtnumber) < 0 || vtnumber < 0) { + fprintf(stderr, "error: couldn't get a free vt\n"); + return GL_FALSE; + } + + fprintf(stderr, "*** got vt nr: %d\n", vtnumber); + close(fd); + + /* open the console tty */ + sprintf(ttystr, "/dev/tty%d", vtnumber); /* /dev/tty1-64 */ + dpy->ConsoleFD = open(ttystr, O_RDWR | O_NDELAY, 0); + if (dpy->ConsoleFD < 0) { + fprintf(stderr, "error couldn't open console fd\n"); + return GL_FALSE; + } + + /* save current vt number */ + { + struct vt_stat vts; + if (ioctl(dpy->ConsoleFD, VT_GETSTATE, &vts) == 0) + dpy->OriginalVT = vts.v_active; + } + + /* disconnect from controlling tty */ + ttyfd = open("/dev/tty", O_RDWR); + if (ttyfd >= 0) { + ioctl(ttyfd, TIOCNOTTY, 0); + close(ttyfd); + } + + /* some magic to restore the vt when we exit */ + { + struct vt_mode vt; + struct sigaction sig_tty; + + /* Set-up tty signal handler to catch the signal we request below */ + SignalDisplay = dpy; + memset( &sig_tty, 0, sizeof( sig_tty ) ); + sig_tty.sa_handler = SwitchVT; + sigemptyset( &sig_tty.sa_mask ); + if( sigaction( SIGUSR1, &sig_tty, &dpy->OrigSigUsr1 ) || + sigaction( SIGUSR2, &sig_tty, &dpy->OrigSigUsr2 ) ) + { + fprintf(stderr, "error: can't set up signal handler (%s)", + strerror(errno) ); + return GL_FALSE; + } + + + + vt.mode = VT_PROCESS; + vt.waitv = 0; + vt.relsig = SIGUSR1; + vt.acqsig = SIGUSR2; + if (ioctl(dpy->ConsoleFD, VT_SETMODE, &vt) < 0) { + fprintf(stderr, "error: ioctl(VT_SETMODE) failed: %s\n", + strerror(errno)); + return GL_FALSE; + } + + + if (ioctl(dpy->ConsoleFD, VT_ACTIVATE, vtnumber) != 0) + printf("ioctl VT_ACTIVATE: %s\n", strerror(errno)); + if (ioctl(dpy->ConsoleFD, VT_WAITACTIVE, vtnumber) != 0) + printf("ioctl VT_WAITACTIVE: %s\n", strerror(errno)); + + if (ioctl(dpy->ConsoleFD, VT_GETMODE, &vt) < 0) { + fprintf(stderr, "error: ioctl VT_GETMODE: %s\n", strerror(errno)); + return GL_FALSE; + } + + + + } + + /* go into graphics mode */ + if (ioctl(dpy->ConsoleFD, KDSETMODE, KD_GRAPHICS) < 0) { + fprintf(stderr, "error: ioctl(KDSETMODE, KD_GRAPHICS) failed: %s\n", + strerror(errno)); + return GL_FALSE; + } + } + + /* open the framebuffer device */ + dpy->FrameBufferFD = open(dpy->fbdevDevice, O_RDWR); + if (dpy->FrameBufferFD < 0) { + fprintf(stderr, "Error opening /dev/fb0: %s\n", strerror(errno)); + return GL_FALSE; + } + + /* get the original variable screen info */ + if (ioctl(dpy->FrameBufferFD, FBIOGET_VSCREENINFO, &dpy->OrigVarInfo)) { + fprintf(stderr, "error: ioctl(FBIOGET_VSCREENINFO) failed: %s\n", + strerror(errno)); + return GL_FALSE; + } + + /* make copy */ + dpy->VarInfo = dpy->OrigVarInfo; /* structure copy */ + + /* Turn off hw accels (otherwise mmap of mmio region will be + * refused) + */ + dpy->VarInfo.accel_flags = 0; + if (ioctl(dpy->FrameBufferFD, FBIOPUT_VSCREENINFO, &dpy->VarInfo)) { + fprintf(stderr, "error: ioctl(FBIOPUT_VSCREENINFO) failed: %s\n", + strerror(errno)); + return GL_FALSE; + } + + + + /* Get the fixed screen info */ + if (ioctl(dpy->FrameBufferFD, FBIOGET_FSCREENINFO, &dpy->FixedInfo)) { + fprintf(stderr, "error: ioctl(FBIOGET_FSCREENINFO) failed: %s\n", + strerror(errno)); + return GL_FALSE; + } + + + + /* mmap the framebuffer into our address space */ + dpy->driverContext.FBStart = dpy->FixedInfo.smem_start; + dpy->driverContext.FBSize = dpy->FixedInfo.smem_len; + dpy->driverContext.shared.fbSize = dpy->FixedInfo.smem_len; + dpy->driverContext.FBAddress = (caddr_t) mmap(0, /* start */ + dpy->driverContext.shared.fbSize, /* bytes */ + PROT_READ | PROT_WRITE, /* prot */ + MAP_SHARED, /* flags */ + dpy->FrameBufferFD, /* fd */ + 0 /* offset */); + if (dpy->driverContext.FBAddress == (caddr_t) - 1) { + fprintf(stderr, "error: unable to mmap framebuffer: %s\n", + strerror(errno)); + return GL_FALSE; + } + + /* mmap the MMIO region into our address space */ + dpy->driverContext.MMIOStart = dpy->FixedInfo.mmio_start; + dpy->driverContext.MMIOSize = dpy->FixedInfo.mmio_len; + dpy->driverContext.MMIOAddress = (caddr_t) mmap(0, /* start */ + dpy->driverContext.MMIOSize, /* bytes */ + PROT_READ | PROT_WRITE, /* prot */ + MAP_SHARED, /* flags */ + dpy->FrameBufferFD, /* fd */ + dpy->FixedInfo.smem_len /* offset */); + if (dpy->driverContext.MMIOAddress == (caddr_t) - 1) { + fprintf(stderr, "error: unable to mmap mmio region: %s\n", + strerror(errno)); + return GL_FALSE; + } + + fprintf(stderr, "got MMIOAddress %p offset %d\n", + dpy->driverContext.MMIOAddress, + dpy->FixedInfo.smem_len); + + return GL_TRUE; +} + + + + +/** + * \brief Setup up the desired framebuffer device mode. + * + * \param dpy the display handle. + * + * \return GL_TRUE on success, or GL_FALSE on failure. + * + * \sa This is called during __miniglx_StartServer(). + * + * \internal + * + * Bumps the size of the window the the next supported mode. Sets the + * variable screen information according to the desired mode and asks + * the driver to validate the mode. Certifies that a DirectColor or + * TrueColor visual is used from the updated fixed screen information. + * In the case of DirectColor visuals, sets up an 'identity' colormap to + * mimic a TrueColor visual. + * + * Calls the driver hooks 'ValidateMode' and 'PostValidateMode' to + * allow the driver to make modifications to the chosen mode according + * to hardware constraints, or to save and restore videocard registers + * that may be clobbered by the fbdev driver. + * + * \todo Timings are hard-coded in the source for a set of supported modes. + */ +static GLboolean +SetupFBDev( Display *dpy ) +{ + int width, height; + + assert(dpy); + + width = dpy->driverContext.shared.virtualWidth; + height = dpy->driverContext.shared.virtualHeight; + + /* Bump size up to next supported mode. + */ + if (width <= 800 && height <= 600) { + width = 800; height = 600; + } + else if (width <= 1024 && height <= 768) { + width = 1024; height = 768; + } + else if (width <= 768 && height <= 1024) { + width = 768; height = 1024; + } + else if (width <= 1280 && height <= 1024) { + width = 1280; height = 1024; + } + + + dpy->driverContext.shared.virtualHeight = height; + dpy->driverContext.shared.virtualWidth = width; + dpy->driverContext.shared.fbStride = width * (dpy->driverContext.bpp / 8); + + /* set the depth, resolution, etc */ + dpy->VarInfo = dpy->OrigVarInfo; + dpy->VarInfo.bits_per_pixel = dpy->driverContext.bpp; + dpy->VarInfo.xres_virtual = dpy->driverContext.shared.virtualWidth; + dpy->VarInfo.yres_virtual = dpy->driverContext.shared.virtualHeight; + dpy->VarInfo.xres = width; + dpy->VarInfo.yres = height; + dpy->VarInfo.xoffset = 0; + dpy->VarInfo.yoffset = 0; + dpy->VarInfo.nonstd = 0; + dpy->VarInfo.vmode &= ~FB_VMODE_YWRAP; /* turn off scrolling */ + + if (dpy->VarInfo.bits_per_pixel == 32) { + dpy->VarInfo.red.offset = 16; + dpy->VarInfo.green.offset = 8; + dpy->VarInfo.blue.offset = 0; + dpy->VarInfo.transp.offset = 24; + dpy->VarInfo.red.length = 8; + dpy->VarInfo.green.length = 8; + dpy->VarInfo.blue.length = 8; + dpy->VarInfo.transp.length = 8; + } + else if (dpy->VarInfo.bits_per_pixel == 16) { + dpy->VarInfo.red.offset = 11; + dpy->VarInfo.green.offset = 5; + dpy->VarInfo.blue.offset = 0; + dpy->VarInfo.red.length = 5; + dpy->VarInfo.green.length = 6; + dpy->VarInfo.blue.length = 5; + dpy->VarInfo.transp.offset = 0; + dpy->VarInfo.transp.length = 0; + } + else { + fprintf(stderr, "Only 32bpp and 16bpp modes supported at the moment\n"); + return 0; + } + + if (!dpy->driver->validateMode( &dpy->driverContext )) { + fprintf(stderr, "Driver validateMode() failed\n"); + return 0; + } + + if (dpy->VarInfo.xres == 1280 && + dpy->VarInfo.yres == 1024) { + /* timing values taken from /etc/fb.modes (1280x1024 @ 75Hz) */ + dpy->VarInfo.pixclock = 7408; + dpy->VarInfo.left_margin = 248; + dpy->VarInfo.right_margin = 16; + dpy->VarInfo.upper_margin = 38; + dpy->VarInfo.lower_margin = 1; + dpy->VarInfo.hsync_len = 144; + dpy->VarInfo.vsync_len = 3; + } + else if (dpy->VarInfo.xres == 1024 && + dpy->VarInfo.yres == 768) { + /* timing values taken from /etc/fb.modes (1024x768 @ 75Hz) */ + dpy->VarInfo.pixclock = 12699; + dpy->VarInfo.left_margin = 176; + dpy->VarInfo.right_margin = 16; + dpy->VarInfo.upper_margin = 28; + dpy->VarInfo.lower_margin = 1; + dpy->VarInfo.hsync_len = 96; + dpy->VarInfo.vsync_len = 3; + } + else if (dpy->VarInfo.xres == 800 && + dpy->VarInfo.yres == 600) { + /* timing values taken from /etc/fb.modes (800x600 @ 75Hz) */ + dpy->VarInfo.pixclock = 20203; + dpy->VarInfo.left_margin = 160; + dpy->VarInfo.right_margin = 16; + dpy->VarInfo.upper_margin = 21; + dpy->VarInfo.lower_margin = 1; + dpy->VarInfo.hsync_len = 80; + dpy->VarInfo.vsync_len = 3; + } + else if (dpy->VarInfo.xres == 768 && + dpy->VarInfo.yres == 1024) { + /* timing values for 768x1024 @ 75Hz */ + dpy->VarInfo.pixclock = 11993; + dpy->VarInfo.left_margin = 136; + dpy->VarInfo.right_margin = 32; + dpy->VarInfo.upper_margin = 41; + dpy->VarInfo.lower_margin = 1; + dpy->VarInfo.hsync_len = 80; + dpy->VarInfo.vsync_len = 3; + } + else { + /* XXX need timings for other screen sizes */ + fprintf(stderr, "XXXX screen size %d x %d not supported at this time!\n", + dpy->VarInfo.xres, dpy->VarInfo.yres); + return GL_FALSE; + } + + fprintf(stderr, "[miniglx] Setting mode: visible %dx%d virtual %dx%dx%d\n", + dpy->VarInfo.xres, dpy->VarInfo.yres, + dpy->VarInfo.xres_virtual, dpy->VarInfo.yres_virtual, + dpy->VarInfo.bits_per_pixel); + + /* set variable screen info */ + if (ioctl(dpy->FrameBufferFD, FBIOPUT_VSCREENINFO, &dpy->VarInfo)) { + fprintf(stderr, "error: ioctl(FBIOPUT_VSCREENINFO) failed: %s\n", + strerror(errno)); + return GL_FALSE; + } + + /* get the variable screen info, in case it has been modified */ + if (ioctl(dpy->FrameBufferFD, FBIOGET_VSCREENINFO, &dpy->VarInfo)) { + fprintf(stderr, "error: ioctl(FBIOGET_VSCREENINFO) failed: %s\n", + strerror(errno)); + return GL_FALSE; + } + + + fprintf(stderr, "[miniglx] Readback mode: visible %dx%d virtual %dx%dx%d\n", + dpy->VarInfo.xres, dpy->VarInfo.yres, + dpy->VarInfo.xres_virtual, dpy->VarInfo.yres_virtual, + dpy->VarInfo.bits_per_pixel); + + /* Get the fixed screen info */ + if (ioctl(dpy->FrameBufferFD, FBIOGET_FSCREENINFO, &dpy->FixedInfo)) { + fprintf(stderr, "error: ioctl(FBIOGET_FSCREENINFO) failed: %s\n", + strerror(errno)); + return GL_FALSE; + } + + if (dpy->FixedInfo.visual != FB_VISUAL_TRUECOLOR && + dpy->FixedInfo.visual != FB_VISUAL_DIRECTCOLOR) { + fprintf(stderr, "non-TRUECOLOR visuals not supported.\n"); + return GL_FALSE; + } + + if (dpy->FixedInfo.visual == FB_VISUAL_DIRECTCOLOR) { + struct fb_cmap cmap; + unsigned short red[256], green[256], blue[256]; + int rcols = 1 << dpy->VarInfo.red.length; + int gcols = 1 << dpy->VarInfo.green.length; + int bcols = 1 << dpy->VarInfo.blue.length; + int i; + + cmap.start = 0; + cmap.len = gcols; + cmap.red = red; + cmap.green = green; + cmap.blue = blue; + cmap.transp = NULL; + + for (i = 0; i < rcols ; i++) + red[i] = (65536/(rcols-1)) * i; + + for (i = 0; i < gcols ; i++) + green[i] = (65536/(gcols-1)) * i; + + for (i = 0; i < bcols ; i++) + blue[i] = (65536/(bcols-1)) * i; + + if (ioctl(dpy->FrameBufferFD, FBIOPUTCMAP, (void *) &cmap) < 0) { + fprintf(stderr, "ioctl(FBIOPUTCMAP) failed [%d]\n", i); + exit(1); + } + } + + /* May need to restore regs fbdev has clobbered: + */ + if (!dpy->driver->postValidateMode( &dpy->driverContext )) { + fprintf(stderr, "Driver postValidateMode() failed\n"); + return 0; + } + + return GL_TRUE; +} + + +/** + * \brief Restore the framebuffer device to state it was in before we started + * + * Undoes the work done by SetupFBDev(). + * + * \param dpy the display handle. + * + * \return GL_TRUE on success, or GL_FALSE on failure. + * + * \sa Called from XDestroyWindow(). + * + * \internal + * Restores the original variable screen info. + */ +static GLboolean +RestoreFBDev( Display *dpy ) +{ + /* restore original variable screen info */ + if (ioctl(dpy->FrameBufferFD, FBIOPUT_VSCREENINFO, &dpy->OrigVarInfo)) { + fprintf(stderr, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n", + strerror(errno)); + return GL_FALSE; + } + dpy->VarInfo = dpy->OrigVarInfo; + + return GL_TRUE; +} + + +/** + * \brief Close the framebuffer device. + * + * \param dpy the display handle. + * + * \sa Called from XCloseDisplay(). + * + * \internal + * Unmaps the framebuffer and MMIO region. Restores the text mode and the + * original virtual terminal. Closes the console and framebuffer devices. + */ +static void +CloseFBDev( Display *dpy ) +{ + struct vt_mode VT; + + munmap(dpy->driverContext.FBAddress, dpy->driverContext.FBSize); + munmap(dpy->driverContext.MMIOAddress, dpy->driverContext.MMIOSize); + + if (dpy->ConsoleFD) { + /* restore text mode */ + ioctl(dpy->ConsoleFD, KDSETMODE, KD_TEXT); + + /* set vt */ + if (ioctl(dpy->ConsoleFD, VT_GETMODE, &VT) != -1) { + VT.mode = VT_AUTO; + ioctl(dpy->ConsoleFD, VT_SETMODE, &VT); + } + + /* restore original vt */ + if (dpy->OriginalVT >= 0) { + ioctl(dpy->ConsoleFD, VT_ACTIVATE, dpy->OriginalVT); + dpy->OriginalVT = -1; + } + + close(dpy->ConsoleFD); + } + close(dpy->FrameBufferFD); +} + +/*@}*/ + + +/**********************************************************************/ +/** \name Misc functions needed for DRI drivers */ +/**********************************************************************/ +/*@{*/ + +/** + * \brief Find the DRI screen dependent methods associated with the display. + * + * \param dpy a display handle, as returned by XOpenDisplay(). + * \param scrn the screen number. Not referenced. + * + * \returns a pointer to a __DRIscreenRec structure. + * + * \internal + * Returns the MiniGLXDisplayRec::driScreen attribute. + */ +__DRIscreen * +__glXFindDRIScreen(Display *dpy, int scrn) +{ + (void) scrn; + return dpy->driScreen; +} + +/** + * \brief Validate a drawable. + * + * \param dpy a display handle, as returned by XOpenDisplay(). + * \param draw drawable to validate. + * + * \internal + * Since Mini GLX only supports one window, compares the specified drawable with + * the MiniGLXDisplayRec::TheWindow attribute. + */ +Bool +__glXWindowExists(Display *dpy, GLXDrawable draw) +{ + if (dpy->TheWindow == draw) + return True; + else + return False; +} + +/** + * \brief Get current thread ID. + * + * \return thread ID. + * + * \internal + * Always returns 0. + */ +/*unsigned long +_glthread_GetID(void) +{ + return 0; +}*/ + +/*@}*/ + + +/** + * \brief Scan Linux /prog/bus/pci/devices file to determine hardware + * chipset based on supplied bus ID. + * + * \return probed chipset (non-zero) on success, zero otherwise. + * + * \internal + */ +static int get_chipset_from_busid( Display *dpy ) +{ + char buf[0x200]; + FILE *file; + const char *fname = "/proc/bus/pci/devices"; + int retval = 0; + + if (!(file = fopen(fname,"r"))) { + fprintf(stderr, "couldn't open %s: %s\n", fname, strerror(errno)); + return 0; + } + + while (fgets(buf, sizeof(buf)-1, file)) { + unsigned int nr, bus, dev, fn, vendor, device, encode; + nr = sscanf(buf, "%04x\t%04x%04x", &encode, + &vendor, &device); + + bus = encode >> 16; + dev = (encode & 0xFF) >> 3; + fn = encode & 0x7; + + if (nr != 3) + break; + + if (bus == dpy->driverContext.pciBus && + dev == dpy->driverContext.pciDevice && + fn == dpy->driverContext.pciFunc) { + retval = device; + break; + } + } + + fclose(file); + + if (retval) + fprintf(stderr, "[miniglx] probed chipset 0x%x\n", retval); + else + fprintf(stderr, "[miniglx] failed to probe chipset\n"); + + return retval; +} + + +/** + * \brief Read settings from a configuration file. + * + * The configuration file is usually "/etc/miniglx.conf", but can be overridden + * with the MINIGLX_CONF environment variable. + * + * The format consists in \code option = value \endcode lines. The option names + * corresponds to the fields in MiniGLXDisplayRec. + * + * \param dpy the display handle as. + * + * \return non-zero on success, zero otherwise. + * + * \internal + * Sets some defaults. Opens and parses the the Mini GLX configuration file and + * fills in the MiniGLXDisplayRec field that corresponds for each option. + */ +static int __read_config_file( Display *dpy ) +{ + FILE *file; + const char *fname; + + /* Fallback/defaults + */ + dpy->fbdevDevice = "/dev/fb0"; + dpy->clientDriverName = "fb_dri.so"; + dpy->driverContext.pciBus = 0; + dpy->driverContext.pciDevice = 0; + dpy->driverContext.pciFunc = 0; + dpy->driverContext.chipset = 0; + dpy->driverContext.pciBusID = 0; + dpy->driverContext.shared.virtualWidth = 1280; + dpy->driverContext.shared.virtualHeight = 1024; + dpy->driverContext.bpp = 32; + dpy->driverContext.cpp = 4; + dpy->rotateMode = 0; + + fname = getenv("MINIGLX_CONF"); + if (!fname) fname = "/etc/miniglx.conf"; + + file = fopen(fname, "r"); + if (!file) { + fprintf(stderr, "couldn't open config file %s: %s\n", fname, strerror(errno)); + return 0; + } + + + while (!feof(file)) { + char buf[81], *opt = buf, *val, *tmp1, *tmp2; + fgets(buf, sizeof(buf), file); + + /* Parse 'opt = val' -- must be easier ways to do this. + */ + while (isspace(*opt)) opt++; + val = opt; + if (*val == '#') continue; /* comment */ + while (!isspace(*val) && *val != '=' && *val) val++; + tmp1 = val; + while (isspace(*val)) val++; + if (*val != '=') continue; + *tmp1 = 0; + val++; + while (isspace(*val)) val++; + tmp2 = val; + while (!isspace(*tmp2) && *tmp2 != '\n' && *tmp2) tmp2++; + *tmp2 = 0; + + + if (strcmp(opt, "fbdevDevice") == 0) + dpy->fbdevDevice = strdup(val); + else if (strcmp(opt, "clientDriverName") == 0) + dpy->clientDriverName = strdup(val); + else if (strcmp(opt, "rotateMode") == 0) + dpy->rotateMode = atoi(val) ? 1 : 0; + else if (strcmp(opt, "pciBusID") == 0) { + if (sscanf(val, "PCI:%d:%d:%d", + &dpy->driverContext.pciBus, + &dpy->driverContext.pciDevice, + &dpy->driverContext.pciFunc) != 3) { + fprintf(stderr, "malformed bus id: %s\n", val); + continue; + } + dpy->driverContext.pciBusID = strdup(val); + } + else if (strcmp(opt, "chipset") == 0) { + if (sscanf(val, "0x%x", &dpy->driverContext.chipset) != 1) + fprintf(stderr, "malformed chipset: %s\n", opt); + } + else if (strcmp(opt, "virtualWidth") == 0) { + if (sscanf(val, "%d", &dpy->driverContext.shared.virtualWidth) != 1) + fprintf(stderr, "malformed virtualWidth: %s\n", opt); + } + else if (strcmp(opt, "virtualHeight") == 0) { + if (sscanf(val, "%d", &dpy->driverContext.shared.virtualHeight) != 1) + fprintf(stderr, "malformed virutalHeight: %s\n", opt); + } + else if (strcmp(opt, "bpp") == 0) { + if (sscanf(val, "%d", &dpy->driverContext.bpp) != 1) + fprintf(stderr, "malformed bpp: %s\n", opt); + dpy->driverContext.cpp = dpy->driverContext.bpp / 8; + } + } + + fclose(file); + + if (dpy->driverContext.chipset == 0 && dpy->driverContext.pciBusID != 0) + dpy->driverContext.chipset = get_chipset_from_busid( dpy ); + + return 1; +} + +static int InitDriver( Display *dpy ) +{ + /* + * Begin DRI setup. + * We're kind of combining the per-display and per-screen information + * which was kept separate in XFree86/DRI's libGL. + */ + dpy->dlHandle = dlopen(dpy->clientDriverName, RTLD_NOW | RTLD_GLOBAL); + if (!dpy->dlHandle) { + fprintf(stderr, "Unable to open %s: %s\n", dpy->clientDriverName, + dlerror()); + return GL_FALSE; + } + + /* Pull in Mini GLX specific hooks: + */ + dpy->driver = (struct DRIDriverRec *) dlsym(dpy->dlHandle, + "__driDriver"); + if (!dpy->driver) { + fprintf(stderr, "Couldn't find __driDriver in %s\n", + dpy->clientDriverName); + dlclose(dpy->dlHandle); + return GL_FALSE; + } + + /* Pull in standard DRI client-side driver hooks: + */ + dpy->createScreen = (driCreateScreenFunc*) dlsym(dpy->dlHandle, + "__driCreateScreen"); + if (!dpy->createScreen) { + fprintf(stderr, "Couldn't find __driCreateScreen in %s\n", + dpy->clientDriverName); + dlclose(dpy->dlHandle); + return GL_FALSE; + } + + return GL_TRUE; +} + + +/**********************************************************************/ +/** \name Public API functions (Xlib and GLX) */ +/**********************************************************************/ +/*@{*/ + + +/** + * \brief Initialize the graphics system. + * + * \param display_name currently ignored. It is recommended to pass it as NULL. + * \return a pointer to a #Display if the function is able to initialize + * the graphics system, NULL otherwise. + * + * Allocates a MiniGLXDisplayRec structure and fills in with information from a + * configuration file. + * + * Calls OpenFBDev() to open the framebuffer device and calls + * DRIDriverRec::initFBDev to do the client-side initialization on it. + * + * Loads the DRI driver and pulls in Mini GLX specific hooks into a + * DRIDriverRec structure, and the standard DRI \e __driCreateScreen hook. + * Asks the driver for a list of supported visuals. Performs the per-screen + * client-side initialization. Also setups the callbacks in the screen private + * information. + * + * Does the framebuffer device setup. Calls __miniglx_open_connections() to + * serve clients. + */ +Display * +__miniglx_StartServer( const char *display_name ) +{ + Display *dpy; + int use_vt = 0; + + dpy = (Display *)calloc(1, sizeof(Display)); + if (!dpy) + return NULL; + + dpy->IsClient = False; + + if (!__read_config_file( dpy )) { + fprintf(stderr, "Couldn't get configuration details\n"); + free(dpy); + return NULL; + } + + /* Open the fbdev device + */ + if (!OpenFBDev(dpy, use_vt)) { + fprintf(stderr, "OpenFBDev failed\n"); + free(dpy); + return NULL; + } + + if (!InitDriver(dpy)) { + fprintf(stderr, "InitDriver failed\n"); + free(dpy); + return NULL; + } + + /* Ask the driver for a list of supported configs: + */ + dpy->driver->initContextModes( &dpy->driverContext, &dpy->numModes, &dpy->modes ); + + /* Perform the initialization normally done in the X server + */ + if (!dpy->driver->initFBDev( &dpy->driverContext )) { + fprintf(stderr, "%s: __driInitFBDev failed\n", __FUNCTION__); + dlclose(dpy->dlHandle); + return GL_FALSE; + } + + /* do fbdev setup + */ + if (!SetupFBDev(dpy)) { + fprintf(stderr, "SetupFBDev failed\n"); + free(dpy); + return NULL; + } + + /* unlock here if not using VT -- JDS */ + if (!use_vt) { + if (dpy->driver->restoreHardware) + dpy->driver->restoreHardware( &dpy->driverContext ); + DRM_UNLOCK( dpy->driverContext.drmFD, + dpy->driverContext.pSAREA, + dpy->driverContext.serverContext ); + dpy->hwActive = 1; + } + + /* Ready for clients: + */ + if (!__miniglx_open_connections(dpy)) { + free(dpy); + return NULL; + } + + return dpy; +} + + +/** + * \brief Initialize the graphics system. + * + * \param display_name currently ignored. It is recommended to pass it as NULL. + * \return a pointer to a #Display if the function is able to initialize + * the graphics system, NULL otherwise. + * + * Allocates a MiniGLXDisplayRec structure and fills in with information from a + * configuration file. + * + * Calls __miniglx_open_connections() to connect to the server. + * + * Loads the DRI driver and pulls in Mini GLX specific hooks into a + * DRIDriverRec structure, and the standard DRI \e __driCreateScreen hook. + * Asks the driver for a list of supported visuals. Performs the per-screen + * client-side initialization. Also setups the callbacks in the screen private + * information. + * + * \todo + * - read config file + * - what about virtualWidth, etc? + * - determine dpy->driverClientMsgSize, + * - allocate dpy->driverClientMsg + */ +Display * +XOpenDisplay( const char *display_name ) +{ + Display *dpy; + + dpy = (Display *)calloc(1, sizeof(Display)); + if (!dpy) + return NULL; + + dpy->IsClient = True; + + /* read config file + */ + if (!__read_config_file( dpy )) { + fprintf(stderr, "Couldn't get configuration details\n"); + free(dpy); + return NULL; + } + + /* Connect to the server and receive driverClientMsg + */ + if (!__miniglx_open_connections(dpy)) { + free(dpy); + return NULL; + } + + /* dlopen the driver .so file + */ + if (!InitDriver(dpy)) { + fprintf(stderr, "InitDriver failed\n"); + free(dpy); + return NULL; + } + + /* Ask the driver for a list of supported configs: + */ + dpy->driver->initContextModes( &dpy->driverContext, &dpy->numModes, &dpy->modes ); + + /* Perform the client-side initialization. + * + * Clearly there is a limit of one on the number of windows in + * existence at any time. + * + * Need to shut down DRM and free DRI data in XDestroyWindow(), too. + */ + dpy->driScreen = (*dpy->createScreen)(dpy->driver, + &dpy->driverContext); + if (!dpy->driScreen) { + fprintf(stderr, "%s: __driCreateScreen failed\n", __FUNCTION__); + dlclose(dpy->dlHandle); + free(dpy); + return NULL; + } + + /* Anything more to do? + */ + return dpy; +} + + +/** + * \brief Release display resources. + * + * When the application is about to exit, the resources associated with the + * graphics system can be released by calling this function. + * + * \param dpy display handle. It becomes invalid at this point. + * + * Destroys the window if any, and destroys the per-screen + * driver private information. + * Calls __miniglx_close_connections(). + * + * If a server, puts the the framebuffer back into the initial state. + * + * Finally frees the display structure. + */ +void +XCloseDisplay( Display *dpy ) +{ + glXMakeCurrent( dpy, NULL, NULL); + + if (dpy->NumWindows) + XDestroyWindow( dpy, dpy->TheWindow ); + + /* As this is done in XOpenDisplay, need to undo it here: + */ + (*dpy->driScreen->destroyScreen)(dpy->driScreen); + + __miniglx_close_connections( dpy ); + + if (!dpy->IsClient) { + /* put framebuffer back to initial state + */ + (*dpy->driver->haltFBDev)( &dpy->driverContext ); + RestoreFBDev(dpy); + CloseFBDev(dpy); + } + + dlclose(dpy->dlHandle); + free(dpy); +} + + +/** + * \brief Window creation. + * + * \param display a display handle, as returned by XOpenDisplay(). + * \param parent the parent window for the new window. For Mini GLX this should + * be + * \code RootWindow(display, 0) \endcode + * \param x the window abscissa. For Mini GLX, it should be zero. + * \param y the window ordinate. For Mini GLX, it should be zero. + * \param width the window width. For Mini GLX, this specifies the desired + * screen width such as 1024 or 1280. + * \param height the window height. For Mini GLX, this specifies the desired + * screen height such as 768 or 1024. + * \param border_width the border width. For Mini GLX, it should be zero. + * \param depth the window pixel depth. For Mini GLX, this should be the depth + * found in the #XVisualInfo object returned by glXChooseVisual() + * \param class the window class. For Mini GLX this value should be + * #InputOutput. + * \param visual the visual type. It should be the visual field of the + * #XVisualInfo object returned by glXChooseVisual(). + * \param valuemask which fields of the XSetWindowAttributes() are to be used. + * For Mini GLX this is typically the bitmask + * \code CWBackPixel | CWBorderPixel | CWColormap \endcode + * \param attributes initial window attributes. The + * XSetWindowAttributes::background_pixel, XSetWindowAttributes::border_pixel + * and XSetWindowAttributes::colormap fields should be set. + * + * \return a window handle if it succeeds or zero if it fails. + * + * \note For Mini GLX, windows are full-screen; they cover the entire frame + * buffer. Also, Mini GLX imposes a limit of one window. A second window + * cannot be created until the first one is destroyed. + * + * This function creates and initializes a ::MiniGLXWindowRec structure after + * ensuring that there is no other window created. Performs the per-drawable + * client-side initialization calling the __DRIscreenRec::createDrawable + * method. + * + */ +Window +XCreateWindow( Display *dpy, Window parent, int x, int y, + unsigned int width, unsigned int height, + unsigned int border_width, int depth, unsigned int class, + Visual *visual, unsigned long valuemask, + XSetWindowAttributes *attributes ) +{ + Window win; + + /* ignored */ + (void) x; + (void) y; + (void) border_width; + (void) depth; + (void) class; + (void) valuemask; + (void) attributes; + + if (!dpy->IsClient) { + fprintf(stderr, "Server process may not create windows (currently)\n"); + return NULL; + } + + if (dpy->NumWindows > 0) + return NULL; /* only allow one window */ + + assert(dpy->TheWindow == NULL); + + win = malloc(sizeof(struct MiniGLXWindowRec)); + if (!win) + return NULL; + + /* In rotated mode, translate incoming x,y,width,height into + * 'normal' coordinates. + */ + if (dpy->rotateMode) { + int tmp; + tmp = width; width = height; height = tmp; + tmp = x; x = y; y = tmp; + } + + /* init other per-window fields */ + win->x = 0; + win->y = 0; + win->w = width; + win->h = height; + win->visual = visual; /* ptr assignment */ + + win->bytesPerPixel = dpy->driverContext.cpp; + win->rowStride = dpy->driverContext.shared.virtualWidth * win->bytesPerPixel; + win->size = win->rowStride * height; + win->frontStart = dpy->driverContext.FBAddress; + win->frontBottom = (GLubyte *) win->frontStart + (height-1) * win->rowStride; + + /* This is incorrect: the hardware driver could put the backbuffer + * just about anywhere. These fields, including the above are + * hardware dependent & don't really belong here. + */ + if (visual->mode->doubleBufferMode) { + win->backStart = (GLubyte *) win->frontStart + + win->rowStride * dpy->driverContext.shared.virtualHeight; + win->backBottom = (GLubyte *) win->backStart + + (height - 1) * win->rowStride; + win->curBottom = win->backBottom; + } + else { + /* single buffered */ + win->backStart = NULL; + win->backBottom = NULL; + win->curBottom = win->frontBottom; + } + + win->driDrawable = dpy->driScreen->createDrawable(dpy->driScreen, + width, height, + dpy->clientID, visual->mode); + + if (!win->driDrawable) { + fprintf(stderr, "%s: dri.createDrawable failed\n", __FUNCTION__); + free(win); + return NULL; + } + + dpy->NumWindows++; + dpy->TheWindow = win; + + return win; +} + + +/** + * \brief Destroy window. + * + * \param display display handle. + * \param w window handle. + * + * This function calls XUnmapWindow() and frees window \p w. + * + * In case of destroying the current buffer first unbinds the GLX context + * by calling glXMakeCurrent() with no drawable. + */ +void +XDestroyWindow( Display *display, Window win ) +{ + if (display && display->IsClient && win) { + /* check if destroying the current buffer */ + Window curDraw = glXGetCurrentDrawable(); + if (win == curDraw) { + glXMakeCurrent( display, NULL, NULL); + } + + XUnmapWindow( display, win ); + + /* Destroy the drawable. */ + (*win->driDrawable->destroyDrawable)(win->driDrawable); + free(win); + + /* unlink window from display */ + display->NumWindows--; + assert(display->NumWindows == 0); + display->TheWindow = NULL; + } +} + + + + +/** + * \brief Create color map structure. + * + * \param dpy the display handle as returned by XOpenDisplay(). + * \param w the window on whose screen you want to create a color map. This + * parameter is ignored by Mini GLX but should be the value returned by the + * \code RootWindow(display, 0) \endcode macro. + * \param visual a visual type supported on the screen. This parameter is + * ignored by Mini GLX but should be the XVisualInfo::visual returned by + * glXChooseVisual(). + * \param alloc the color map entries to be allocated. This parameter is ignored + * by Mini GLX but should be set to #AllocNone. + * + * \return the color map. + * + * This function is only provided to ease porting. Practically a no-op - + * returns a pointer to a dynamically allocated chunk of memory (one byte). + */ +Colormap +XCreateColormap( Display *dpy, Window w, Visual *visual, int alloc ) +{ + (void) dpy; + (void) w; + (void) visual; + (void) alloc; + return (Colormap) malloc(1); +} + + +/** + * \brief Destroy color map structure. + * + * \param display The display handle as returned by XOpenDisplay(). + * \param colormap the color map to destroy. + * + * This function is only provided to ease porting. Practically a no-op. + * + * Frees the memory pointed by \p colormap. + */ +void +XFreeColormap( Display *display, Colormap colormap ) +{ + (void) display; + (void) colormap; + free(colormap); +} + + +/** + * \brief Free client data. + * + * \param data the data that is to be freed. + * + * Frees the memory pointed by \p data. + */ +void +XFree( void *data ) +{ + free(data); +} + + +/** + * \brief Query available visuals. + * + * \param dpy the display handle, as returned by XOpenDisplay(). + * \param vinfo_mask a bitmask indicating which fields of the \p vinfo_template + * are to be matched. The value must be \c VisualScreenMask. + * \param vinfo_template a template whose fields indicate which visual + * attributes must be matched by the results. The XVisualInfo::screen field of + * this structure must be zero. + * \param nitens_return will hold the number of visuals returned. + * + * \return the address of an array of all available visuals. + * + * An example of using XGetVisualInfo() to get all available visuals follows: + * + * \code + * XVisualInfo vinfo_template, *results; + * int nitens_return; + * Display *dpy = XOpenDisplay(NULL); + * vinfo_template.screen = 0; + * results = XGetVisualInfo(dpy, VisualScreenMask, &vinfo_template, &nitens_return); + * \endcode + * + * Returns the list of all ::XVisualInfo available, one per + * ::__GLcontextMode stored in MiniGLXDisplayRec::modes. + */ +XVisualInfo * +XGetVisualInfo( Display *dpy, long vinfo_mask, XVisualInfo *vinfo_template, int *nitens_return ) +{ + XVisualInfo *results; + Visual *visResults; + int i, n; + + ASSERT(vinfo_mask == VisualScreenMask); + ASSERT(vinfo_template.screen == 0); + + n = dpy->numModes; + results = (XVisualInfo *)calloc(1, n * sizeof(XVisualInfo)); + if (!results) { + *nitens_return = 0; + return NULL; + } + + visResults = (Visual *)calloc(1, n * sizeof(Visual)); + if (!results) { + free(results); + *nitens_return = 0; + return NULL; + } + + for (i = 0; i < n; i++) { + visResults[i].mode = dpy->modes + i; + visResults[i].visInfo = results + i; + visResults[i].dpy = dpy; + + if (dpy->driverContext.bpp == 32) + visResults[i].pixelFormat = PF_B8G8R8A8; /* XXX: FIX ME */ + else + visResults[i].pixelFormat = PF_B5G6R5; /* XXX: FIX ME */ + + results[i].visual = visResults + i; + results[i].visualid = i; + results[i].class = TrueColor; + results[i].depth = dpy->modes[i].redBits + + dpy->modes[i].redBits + + dpy->modes[i].redBits + + dpy->modes[i].redBits; + results[i].bits_per_rgb = dpy->driverContext.bpp; + } + *nitens_return = n; + return results; +} + + +/** + * \brief Return a visual that matches specified attributes. + * + * \param dpy the display handle, as returned by XOpenDisplay(). + * \param screen the screen number. It is currently ignored by Mini GLX and + * should be zero. + * \param attribList a list of GLX attributes which describe the desired pixel + * format. It is terminated by the token \c None. + * + * The attributes are as follows: + * \arg GLX_USE_GL: + * This attribute should always be present in order to maintain compatibility + * with GLX. + * \arg GLX_RGBA: + * If present, only RGBA pixel formats will be considered. Otherwise, only + * color index formats are considered. + * \arg GLX_DOUBLEBUFFER: + * if present, only double-buffered pixel formats will be chosen. + * \arg GLX_RED_SIZE \e n: + * Must be followed by a non-negative integer indicating the minimum number of + * bits per red pixel component that is acceptable. + * \arg GLX_GREEN_SIZE \e n: + * Must be followed by a non-negative integer indicating the minimum number of + * bits per green pixel component that is acceptable. + * \arg GLX_BLUE_SIZE \e n: + * Must be followed by a non-negative integer indicating the minimum number of + * bits per blue pixel component that is acceptable. + * \arg GLX_ALPHA_SIZE \e n: + * Must be followed by a non-negative integer indicating the minimum number of + * bits per alpha pixel component that is acceptable. + * \arg GLX_STENCIL_SIZE \e n: + * Must be followed by a non-negative integer indicating the minimum number of + * bits per stencil value that is acceptable. + * \arg GLX_DEPTH_SIZE \e n: + * Must be followed by a non-negative integer indicating the minimum number of + * bits per depth component that is acceptable. + * \arg None: + * This token is used to terminate the attribute list. + * + * \return a pointer to an #XVisualInfo object which most closely matches the + * requirements of the attribute list. If there is no visual which matches the + * request, \c NULL will be returned. + * + * \note Visuals with accumulation buffers are not available. + * + * This function searches the list of available visual configurations in + * MiniGLXDisplayRec::configs for a configuration which best matches the GLX + * attribute list parameter. A new ::XVisualInfo object is created which + * describes the visual configuration. The match criteria is described in the + * specification. + */ +XVisualInfo* +glXChooseVisual( Display *dpy, int screen, int *attribList ) +{ + Visual *vis; + XVisualInfo *visInfo; + const int *attrib; + GLboolean rgbFlag = GL_FALSE, dbFlag = GL_FALSE, stereoFlag = GL_FALSE; + GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits = 0; + GLint indexBits = 0, depthBits = 0, stencilBits = 0; + GLint numSamples = 0; + int i; + + /* + * XXX in the future, <screen> might be interpreted as a VT + */ + ASSERT(dpy); + ASSERT(screen == 0); + + vis = (Visual *)calloc(1, sizeof(Visual)); + if (!vis) + return NULL; + + visInfo = (XVisualInfo *)malloc(sizeof(XVisualInfo)); + if (!visInfo) { + free(vis); + return NULL; + } + + visInfo->visual = vis; + vis->visInfo = visInfo; + vis->dpy = dpy; + + /* parse the attribute list */ + for (attrib = attribList; attrib && *attrib != None; attrib++) { + switch (attrib[0]) { + case GLX_DOUBLEBUFFER: + dbFlag = GL_TRUE; + break; + case GLX_RGBA: + rgbFlag = GL_TRUE; + break; + case GLX_RED_SIZE: + redBits = attrib[1]; + attrib++; + break; + case GLX_GREEN_SIZE: + redBits = attrib[1]; + attrib++; + break; + case GLX_BLUE_SIZE: + redBits = attrib[1]; + attrib++; + break; + case GLX_ALPHA_SIZE: + redBits = attrib[1]; + attrib++; + break; + case GLX_STENCIL_SIZE: + stencilBits = attrib[1]; + attrib++; + break; + case GLX_DEPTH_SIZE: + depthBits = attrib[1]; + attrib++; + break; +#if 0 + case GLX_ACCUM_RED_SIZE: + accumRedBits = attrib[1]; + attrib++; + break; + case GLX_ACCUM_GREEN_SIZE: + accumGreenBits = attrib[1]; + attrib++; + break; + case GLX_ACCUM_BLUE_SIZE: + accumBlueBits = attrib[1]; + attrib++; + break; + case GLX_ACCUM_ALPHA_SIZE: + accumAlphaBits = attrib[1]; + attrib++; + break; + case GLX_LEVEL: + /* ignored for now */ + break; +#endif + default: + /* unexpected token */ + fprintf(stderr, "unexpected token in glXChooseVisual attrib list\n"); + free(vis); + free(visInfo); + return NULL; + } + } + + /* search screen configs for suitable visual */ + (void) numSamples; + (void) indexBits; + (void) redBits; + (void) greenBits; + (void) blueBits; + (void) alphaBits; + (void) stereoFlag; + for (i = 0; i < dpy->numModes; i++) { + const __GLcontextModes *mode = dpy->modes + i; + if (mode->rgbMode == rgbFlag && + mode->redBits >= redBits && + mode->greenBits >= greenBits && + mode->blueBits >= blueBits && + mode->alphaBits >= alphaBits && + mode->depthBits >= depthBits && + mode->stencilBits >= stencilBits) { + /* found it */ + visInfo->visualid = i; + vis->mode = mode; + break; + } + } + if (!vis->mode) + return NULL; + + /* compute depth and bpp */ + if (rgbFlag) { + /* XXX maybe support depth 16 someday */ + visInfo->class = TrueColor; + visInfo->depth = dpy->driverContext.bpp; + visInfo->bits_per_rgb = dpy->driverContext.bpp; + if (dpy->driverContext.bpp == 32) + vis->pixelFormat = PF_B8G8R8A8; + else + vis->pixelFormat = PF_B5G6R5; + } + else { + /* color index mode */ + visInfo->class = PseudoColor; + visInfo->depth = 8; + visInfo->bits_per_rgb = 8; /* bits/pixel */ + vis->pixelFormat = PF_CI8; + } + + return visInfo; +} + + +/** + * \brief Return information about GLX visuals. + * + * \param dpy the display handle, as returned by XOpenDisplay(). + * \param vis the visual to be queried, as returned by glXChooseVisual(). + * \param attrib the visual attribute to be returned. + * \param value pointer to an integer in which the result of the query will be + * stored. + * + * \return zero if no error occurs, \c GLX_INVALID_ATTRIBUTE if the attribute + * parameter is invalid, or \c GLX_BAD_VISUAL if the \p vis parameter is + * invalid. + * + * Returns the appropriate attribute of ::__GLXvisualConfig pointed by + * MiniGLXVisualRec::glxConfig of XVisualInfo::visual. + * + * \sa data types. + */ +int +glXGetConfig( Display *dpy, XVisualInfo *vis, int attrib, int *value ) +{ + const __GLcontextModes *mode = vis->visual->mode; + if (!mode) { + *value = 0; + return GLX_BAD_VISUAL; + } + + switch (attrib) { + case GLX_USE_GL: + *value = True; + return 0; + case GLX_RGBA: + *value = mode->rgbMode; + return 0; + case GLX_DOUBLEBUFFER: + *value = mode->doubleBufferMode; + return 0; + case GLX_RED_SIZE: + *value = mode->redBits; + return 0; + case GLX_GREEN_SIZE: + *value = mode->greenBits; + return 0; + case GLX_BLUE_SIZE: + *value = mode->blueBits; + return 0; + case GLX_ALPHA_SIZE: + *value = mode->alphaBits; + return 0; + case GLX_DEPTH_SIZE: + *value = mode->depthBits; + return 0; + case GLX_STENCIL_SIZE: + *value = mode->stencilBits; + return 0; + default: + *value = 0; + return GLX_BAD_ATTRIBUTE; + } + return 0; +} + + +/** + * \brief Create a new GLX rendering context. + * + * \param dpy the display handle, as returned by XOpenDisplay(). + * \param vis the visual that defines the frame buffer resources available to + * the rendering context, as returned by glXChooseVisual(). + * \param shareList If non-zero, texture objects and display lists are shared + * with the named rendering context. If zero, texture objects and display lists + * will (initially) be private to this context. They may be shared when a + * subsequent context is created. + * \param direct whether direct or indirect rendering is desired. For Mini GLX + * this value is ignored but it should be set to \c True. + * + * \return a ::GLXContext handle if it succeeds or zero if it fails due to + * invalid parameter or insufficient resources. + * + * This function creates and initializes a ::MiniGLXContextRec structure and + * calls the __DRIscreenRec::createContext method to initialize the client + * private data. + */ +GLXContext +glXCreateContext( Display *dpy, XVisualInfo *vis, + GLXContext shareList, Bool direct ) +{ + GLXContext ctx; + void *sharePriv; + + ASSERT(vis); + + ctx = (struct MiniGLXContextRec *)calloc(1, sizeof(struct MiniGLXContextRec)); + if (!ctx) + return NULL; + + ctx->vid = vis->visualid; + + if (shareList) + sharePriv = shareList->driContext; + else + sharePriv = NULL; + + ctx->driContext = (*dpy->driScreen->createContext)(dpy->driScreen, + vis->visual->mode, + sharePriv); + if (!ctx->driContext) { + free(ctx); + return NULL; + } + + return ctx; +} + + +/** + * \brief Destroy a GLX context. + * + * \param dpy the display handle, as returned by XOpenDisplay(). + * \param ctx the GLX context to be destroyed. + * + * This function frees the \p ctx parameter after unbinding the current context + * by calling the __DRIcontextRec::bindContext method with zeros and calling + * the __DRIcontextRec::destroyContext method. + */ +void +glXDestroyContext( Display *dpy, GLXContext ctx ) +{ + GLXContext glxctx = glXGetCurrentContext(); + + if (ctx) { + if (glxctx == ctx) { + /* destroying current context */ + (*ctx->driContext->bindContext)(dpy->driScreen, 0, 0); + CurrentContext = 0; + } + (*ctx->driContext->destroyContext)(ctx->driContext); + free(ctx); + } +} + + +/** + * \brief Bind a GLX context to a window or a pixmap. + * + * \param dpy the display handle, as returned by XOpenDisplay(). + * \param drawable the window or drawable to bind to the rendering context. + * This should be the value returned by XCreateWindow(). + * \param ctx the GLX context to be destroyed. + * + * \return \c True if it succeeds, \c False otherwise to indicate an invalid + * display, window or context parameter. + * + * The current rendering context may be unbound by calling glXMakeCurrent() + * with the window and context parameters set to zero. + * + * An application may create any number of rendering contexts and bind them as + * needed. Note that binding a rendering context is generally not a + * light-weight operation. Most simple OpenGL applications create only one + * rendering context. + * + * This function first unbinds any old context via + * __DRIcontextRec::unbindContext and binds the new one via + * __DRIcontextRec::bindContext. + * + * If \p drawable is zero it unbinds the GLX context by calling + * __DRIcontextRec::bindContext with zeros. + */ +Bool +glXMakeCurrent( Display *dpy, GLXDrawable drawable, GLXContext ctx) +{ + if (dpy && drawable && ctx) { + GLXContext oldContext = glXGetCurrentContext(); + GLXDrawable oldDrawable = glXGetCurrentDrawable(); + /* unbind old */ + if (oldContext) { + (*oldContext->driContext->unbindContext)(oldDrawable->driDrawable, oldContext->driContext); + } + /* bind new */ + CurrentContext = ctx; + (*ctx->driContext->bindContext)(dpy->driScreen, drawable->driDrawable, ctx->driContext); + ctx->drawBuffer = drawable; + ctx->curBuffer = drawable; + } + else if (ctx && dpy) { + /* unbind */ + (*ctx->driContext->bindContext)(dpy->driScreen, 0, 0); + } + else if (dpy) { + CurrentContext = 0; /* kw: this seems to be intended??? */ + } + + return True; +} + + +/** + * \brief Exchange front and back buffers. + * + * \param dpy the display handle, as returned by XOpenDisplay(). + * \param drawable the drawable whose buffers are to be swapped. + * + * Any pending rendering commands will be completed before the buffer swap + * takes place. + * + * Calling glXSwapBuffers() on a window which is single-buffered has no effect. + * + * This function just calls the __DRIdrawableRec::swapBuffers method to do the + * work. + */ +void +glXSwapBuffers( Display *dpy, GLXDrawable drawable ) +{ + if (!dpy || !drawable) + return; + + (*drawable->driDrawable->swapBuffers)(drawable->driDrawable); +} + + +/** + * \brief Return the current context + * + * \return the current context, as specified by glXMakeCurrent(), or zero if no + * context is currently bound. + * + * \sa glXCreateContext(), glXMakeCurrent() + * + * Returns the value of the ::CurrentContext global variable. + */ +GLXContext +glXGetCurrentContext( void ) +{ + return CurrentContext; +} + + +/** + * \brief Return the current drawable. + * + * \return the current drawable, as specified by glXMakeCurrent(), or zero if + * no drawable is currently bound. + * + * This function gets the current context via glXGetCurrentContext() and + * returns the MiniGLXContextRec::drawBuffer attribute. + */ +GLXDrawable +glXGetCurrentDrawable( void ) +{ + GLXContext glxctx = glXGetCurrentContext(); + if (glxctx) + return glxctx->drawBuffer; + else + return NULL; +} + + +/** + * \brief Query function address. + * + * The glXGetProcAddress() function will return the address of any available + * OpenGL or Mini GLX function. + * + * \param procName name of the function to be returned. + * + * \return If \p procName is a valid function name, a pointer to that function + * will be returned. Otherwise, \c NULL will be returned. + * + * The purpose of glXGetProcAddress() is to facilitate using future extensions + * to OpenGL or Mini GLX. If a future version of the library adds new extension + * functions they'll be accessible via glXGetProcAddress(). The alternative is + * to hard-code calls to the new functions in the application but doing so will + * prevent linking the application with older versions of the library. + * + * Returns the function address by looking up its name in a static (name, + * address) pair list. + */ +const void * +glXGetProcAddress( const GLubyte *procName ) +{ + struct name_address { + const char *name; + const void *func; + }; + static const struct name_address functions[] = { + { "glXChooseVisual", (void *) glXChooseVisual }, + { "glXCreateContext", (void *) glXCreateContext }, + { "glXDestroyContext", (void *) glXDestroyContext }, + { "glXMakeCurrent", (void *) glXMakeCurrent }, + { "glXSwapBuffers", (void *) glXSwapBuffers }, + { "glXGetCurrentContext", (void *) glXGetCurrentContext }, + { "glXGetCurrentDrawable", (void *) glXGetCurrentDrawable }, + { "glXGetProcAddress", (void *) glXGetProcAddress }, + { "XOpenDisplay", (void *) XOpenDisplay }, + { "XCloseDisplay", (void *) XCloseDisplay }, + { "XCreateWindow", (void *) XCreateWindow }, + { "XDestroyWindow", (void *) XDestroyWindow }, + { "XMapWindow", (void *) XMapWindow }, + { "XCreateColormap", (void *) XCreateColormap }, + { "XFreeColormap", (void *) XFreeColormap }, + { "XFree", (void *) XFree }, + { "XGetVisualinfo", (void *) XGetVisualInfo }, + { NULL, NULL } + }; + const struct name_address *entry; + for (entry = functions; entry->name; entry++) { + if (strcmp(entry->name, (const char *) procName) == 0) { + return entry->func; + } + } + return _glapi_get_proc_address((const char *) procName); +} + + +/** + * \brief Query the Mini GLX version. + * + * \param dpy the display handle. It is currently ignored, but should be the + * value returned by XOpenDisplay(). + * \param major receives the major version number of Mini GLX. + * \param minor receives the minor version number of Mini GLX. + * + * \return \c True if the function succeeds, \c False if the function fails due + * to invalid parameters. + * + * \sa #MINI_GLX_VERSION_1_0. + * + * Returns the hard-coded Mini GLX version. + */ +Bool +glXQueryVersion( Display *dpy, int *major, int *minor ) +{ + (void) dpy; + *major = 1; + *minor = 0; + return True; +} + + +/*@}*/ |