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authorFelix Kuehling <[email protected]>2005-02-04 00:25:41 +0000
committerFelix Kuehling <[email protected]>2005-02-04 00:25:41 +0000
commit19064f818a4a5124fe52de1cee79e84372da172b (patch)
tree236a9ea38cff42cfa19eccd1c1e2c1f1effe8f30 /src/glx/mini/miniglx.c
parentcbff5db516f58304fbc24ae2c4653f426ef68947 (diff)
Added an option texture_heaps that allows selecting which texture heaps
will be used. Implemented this option in the Savage driver. On my ProSavageDDR uploads to AGP memory are about 1.5 times as fast as uploads to card memory. On non-IGP hardware the difference may be even bigger. Now mplayer -gl is getting really usable.
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