diff options
author | Robert Bragg <[email protected]> | 2015-06-04 23:27:36 +0100 |
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committer | Robert Bragg <[email protected]> | 2017-03-09 12:53:07 +0000 |
commit | eaab41c9db1ddf320084b1af80c1da5e72160091 (patch) | |
tree | b2e7e0e010034ec25745bda77393b74abf33e794 /src/glx/indirect_vertex_program.c | |
parent | b79268174bfc59f2f19e22e65d029c69d2cbcde1 (diff) |
i965: brw_context.h additions for OA unit query codegen
In preparation for generating code from the XML performance counter meta
data, this makes some additions to brw_context.h for this code to be
able to reference.
It adds a brw->perfquery.oa_metrics_table hash table for indexing built
up query descriptions by the GUID that is expected to be advertised by
the kernel (via sysfs) to be able to use that query.
It adds an 'OA_COUNTERS' brw_query_kind to be assigned to queries built
up by generated code.
It adds a brw->perfquery.sys_vars structure to have a consistent place
to represent the different system variables like $EuCoresTotalCount and
$EuSlicesTotalCount that are referenced by OA counter normalization
equations.
Although extending + referencing gen_device_info for these variables
was considered, these are some of the (mostly minor) reasons for
going with a dedicated structure:
- Currently we only need this info for the performance_query backend
and it might be a bit tedious to go back and initialize the state
for pre-Haswell devinfo structures.
- Considering the $SubsliceMask then the requirement for how multiple
per-slice masks are packed only comes from how the variables are
references by availability tests in XML, and might not be a good
general representation for tracking subslice masks if another use
case arises.
- If we used gen_device_info then we'd likely want to avoid making
assumptions about the C types during codegen and adding explicit
casts, while that's not necessary with a dedicated struct with all
members being uint64_t.
- This structure and the code for initializing it is currently shared
(just through copy & paste) with a few other projects dealing with
OA counters, and that's been convenient so far.
Signed-off-by: Robert Bragg <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glx/indirect_vertex_program.c')
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