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authorRob Clark <[email protected]>2013-09-03 22:00:47 -0400
committerRob Clark <[email protected]>2013-09-14 13:31:58 -0400
commit4712904ddc9f735365acaeec584d7f596fcf2a0b (patch)
tree6f45fed6589ce30bd8a5ca86f21fdda6745b4195 /src/glx/indirect_vertex_program.c
parent64c134cedb8845f274b017ff9ca3c3ca4d34372b (diff)
freedreno/a3xx: fix gpu lockup in some piglit tests
The varying-out config comes from the inputs of the frag shader (so that we aren't exporting unneeded varyinges). The varyings-count should come from the frag shader as well, to avoid a discrepency in configuration and resulting gpu lockup. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/glx/indirect_vertex_program.c')
0 files changed, 0 insertions, 0 deletions