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author | Jason Ekstrand <[email protected]> | 2018-05-29 14:37:35 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2018-06-04 14:03:03 -0700 |
commit | 6a9525bf6729a8d2bb9c6a7b10ebdc9925c55463 (patch) | |
tree | 6cfc2dc22432553411c09a4662ed6a9f2d074b3a /src/glx/indirect_vertex_array_priv.h | |
parent | db9675f5a4c68e39bb777eb7003f01854fd235dc (diff) |
intel/eu: Switch to a logical state stack
Instead of the state stack that's based on copying a dummy instruction
around, we start using a logical stack of brw_insn_states. This uses a
bit less memory and is way less conceptually bogus.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glx/indirect_vertex_array_priv.h')
0 files changed, 0 insertions, 0 deletions