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author | Wladimir J. van der Laan <[email protected]> | 2017-07-18 12:01:14 +0200 |
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committer | Lucas Stach <[email protected]> | 2017-07-21 12:18:35 +0200 |
commit | 322b34e57ecebb59ba9d847c58a0351e76b9d691 (patch) | |
tree | 1a0b1e9d5280e25db847e67f5c48f18575e4a4ea /src/glx/indirect_vertex_array_priv.h | |
parent | c8fe372a158e419a8ad808e5e026350547fac5a3 (diff) |
etnaviv: Add support for ETC2 texture compression
Add support for ETC2 compressed textures in the etnaviv driver.
One step closer towards GL ES 3 support.
For now, treat SRGB and RGB formats the same. It looks like these are
distinguished using a different bit in sampler state, and not part of
the format, but I have not yet been able to confirm this for sure.
(Only enabled on GC3000+ for now, as the GC2000 ETC2 decoder
implementation is buggy and we don't work around that)
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Signed-off-by: Lucas Stach <[email protected]>
Diffstat (limited to 'src/glx/indirect_vertex_array_priv.h')
0 files changed, 0 insertions, 0 deletions