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authorWladimir J. van der Laan <[email protected]>2017-07-18 12:01:14 +0200
committerLucas Stach <[email protected]>2017-07-21 12:18:35 +0200
commit322b34e57ecebb59ba9d847c58a0351e76b9d691 (patch)
tree1a0b1e9d5280e25db847e67f5c48f18575e4a4ea /src/glx/indirect_vertex_array_priv.h
parentc8fe372a158e419a8ad808e5e026350547fac5a3 (diff)
etnaviv: Add support for ETC2 texture compression
Add support for ETC2 compressed textures in the etnaviv driver. One step closer towards GL ES 3 support. For now, treat SRGB and RGB formats the same. It looks like these are distinguished using a different bit in sampler state, and not part of the format, but I have not yet been able to confirm this for sure. (Only enabled on GC3000+ for now, as the GC2000 ETC2 decoder implementation is buggy and we don't work around that) Signed-off-by: Wladimir J. van der Laan <[email protected]> Signed-off-by: Lucas Stach <[email protected]>
Diffstat (limited to 'src/glx/indirect_vertex_array_priv.h')
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