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author | Jose Fonseca <[email protected]> | 2016-04-01 11:50:28 +0100 |
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committer | Jose Fonseca <[email protected]> | 2016-04-03 22:09:07 +0100 |
commit | e4f01da15d8c6ce3e8c77ff3ff3d2ce2574a3f7b (patch) | |
tree | 2decca255387a937c279f7586aec9961ea9d25c1 /src/glx/indirect_vertex_array_priv.h | |
parent | 324451e73fae17c2844f24c7e02000bddc260e78 (diff) |
gallivm: Prefer backend agnostic intrinsic for rounding.
We could unconditionally use these instrinsics, but performance with SSE2
would suck, as LLVM falls back to calling libm.
lp_test_arit.
Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/glx/indirect_vertex_array_priv.h')
0 files changed, 0 insertions, 0 deletions