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author | Alyssa Rosenzweig <[email protected]> | 2019-08-23 16:02:49 -0700 |
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committer | Alyssa Rosenzweig <[email protected]> | 2019-08-26 11:42:32 -0700 |
commit | 0acb5c1774d8759ca5ee4c61a13ee745768b4d2d (patch) | |
tree | 7ffd10281c5e18bc29a6f0e00978c8e7759cd328 /src/glx/indirect_vertex_array_priv.h | |
parent | 2e1be771e47adf1d06901283ffb8df0d83f28b3c (diff) |
pan/midgard: Switch constants to uint32
Storing constants as float doesn't make sense when we have integer
instructions; better to switch to be integer natively and coerce to/from
float rather than the opposite.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Diffstat (limited to 'src/glx/indirect_vertex_array_priv.h')
0 files changed, 0 insertions, 0 deletions