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author | Marek Olšák <[email protected]> | 2015-07-16 14:54:50 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-07-23 00:59:24 +0200 |
commit | 5e3974338ed7ea49a41405f8c2e4bcd5fd1f5c80 (patch) | |
tree | b194a1203454ac94ee7d43c5368e819e4506c416 /src/glx/indirect_vertex_array_priv.h | |
parent | 0aa2446e2c18e4a54ccf8555a8ff3426e4eb3ded (diff) |
gallium/radeon: remove buffer_unmap calls that can potentially decrease perf
buffer_unmap is currently a no-op on radeon and done correctly on amdgpu.
I plan to fix it for radeon, but before that, all occurences of buffer_unmap
that can negatively affect performance in the future must be removed.
There are 2 reasons for removing buffer_unmap calls:
- There is a likelihood that buffer_map will be called again, so we don't
want to unmap yet.
- The buffer is being released, which automatically unmaps it.
Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/glx/indirect_vertex_array_priv.h')
0 files changed, 0 insertions, 0 deletions