diff options
author | Paul Berry <[email protected]> | 2012-05-06 10:01:37 -0700 |
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committer | Paul Berry <[email protected]> | 2012-05-22 15:19:00 -0700 |
commit | 1b87a93983c4f217bf7cb4e422de39e418291e39 (patch) | |
tree | 9dc597ba03f07601390c02811416ad24fb4d634f /src/glx/indirect_vertex_array.h | |
parent | 7a75e7d6e85d27e102ff7e15583c33b1ce282fe4 (diff) |
intel: When AUB dumping, flush before emitting final bitmap command.
When we are generating an AUB dump, we make a final call to
aub_dump_bmp() as the context is being destroyed, to ensure that any
rendering performed before the application exits can be seen during a
simulation run. However, we were doing this before flushing the batch
buffer; as a result simulation runs would not always see the effect of
all rendering commands.
This patch flushes the batch buffer just before making the final call
to aub_dump_bmp(), to ensure that all rendering is properly captured
in the final bitmap.
Diffstat (limited to 'src/glx/indirect_vertex_array.h')
0 files changed, 0 insertions, 0 deletions