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author | Timothy Arceri <[email protected]> | 2017-04-07 07:55:17 +1000 |
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committer | Timothy Arceri <[email protected]> | 2017-04-07 19:48:10 +1000 |
commit | 8046a944d084b4ae4e70e61ba50846fd1943247f (patch) | |
tree | 92ce6d280ffe3dd5b5c95bcdd60a9cf8998ac02f /src/glx/indirect_vertex_array.h | |
parent | 1c934bc71b36ec33e59f4b7dc1c7d194585a5bd6 (diff) |
mesa: fix renderbuffer leak
We don't need to call _mesa_reference_renderbuffer() for the first
assignment as refCount starts at 1. For swrast we work around the
fact we will indirectly call _mesa_reference_renderbuffer() by
resetting refCount to 0.
Fixes: 32141e53d1520 (mesa: tidy up renderbuffer RefCount initialisation)
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Diffstat (limited to 'src/glx/indirect_vertex_array.h')
0 files changed, 0 insertions, 0 deletions