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author | Michel Dänzer <[email protected]> | 2014-08-05 15:19:11 +0900 |
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committer | Michel Dänzer <[email protected]> | 2014-08-05 23:34:00 +0900 |
commit | 3347c634d0508af93445b1ac1bdec1f55e2b2ae0 (patch) | |
tree | 7cd6c17271bed7381875c136cb9a5da618ea6f88 /src/glx/indirect_vertex_array.h | |
parent | 8563335b654a909b5daed5ea50262437b2d44445 (diff) |
glsl_to_tgsi: Fix typo shader_program -> shader
This was a regression introduced by commit
f4b0ab7afd83c811329211eae8167c9bf238870c ('st/mesa: fix incorrect size
of UBO declarations') which caused an assertion failure while compiling
shaders of e.g. UE4 demos.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81834
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glx/indirect_vertex_array.h')
0 files changed, 0 insertions, 0 deletions