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authorJosé Fonseca <[email protected]>2010-05-09 22:31:18 +0100
committerJosé Fonseca <[email protected]>2010-05-12 20:40:31 +0100
commita09e46c72461183c879d8472b44fe740ecc79b9f (patch)
treefd3d9e01ba34dcd26173bc801fb2e9574ce80c51 /src/glx/indirect_vertex_array.h
parent648c9d52477e410da374dbc97e3d68f599b2771f (diff)
gallivm: Use a more compact approach for lp_build_broadcast_scalar().
It produces exactly the same machine code, but it cuts 5% of the number of instructions generated for a typical shader. Also, preserve the scalar when length is 1.
Diffstat (limited to 'src/glx/indirect_vertex_array.h')
0 files changed, 0 insertions, 0 deletions