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authorMarkus Fleschutz <[email protected]>2010-02-26 10:34:19 -0700
committerBrian Paul <[email protected]>2010-02-26 10:34:21 -0700
commit83f1183e769777df5ada4bf7add3390881f88d02 (patch)
tree8c643d324eb4f29c135696dcf848db1306c71933 /src/glx/indirect_vertex_array.c
parentc78f84eebb3943e7a2a1eed262d85d2f67f79beb (diff)
glx: fix incorrect array stack memory allocation
The array stack space wasn't allocated to the proper size. Fixes out of bounds memory writes when the client/array stack depth exceeds one. See fd.o bug 26768.
Diffstat (limited to 'src/glx/indirect_vertex_array.c')
-rw-r--r--src/glx/indirect_vertex_array.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/glx/indirect_vertex_array.c b/src/glx/indirect_vertex_array.c
index ad9882528ff..ec0e654ceae 100644
--- a/src/glx/indirect_vertex_array.c
+++ b/src/glx/indirect_vertex_array.c
@@ -291,7 +291,8 @@ __glXInitVertexArrayState(__GLXcontext * gc)
arrays->stack_index = 0;
arrays->stack = malloc(sizeof(struct array_stack_state)
- * arrays->num_arrays);
+ * arrays->num_arrays
+ * __GL_CLIENT_ATTRIB_STACK_DEPTH);
}