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authorDave Airlie <[email protected]>2018-03-14 10:21:46 +1000
committerDave Airlie <[email protected]>2018-03-14 11:18:54 +1000
commit27a5e5366e89498d98d786cc84fafbdb220c4d94 (patch)
treec53284e666b6be67c95771ac20b64f76816e8851 /src/glx/indirect_vertex_array.c
parent4f0c89d66c570e82d832e2e49227517302e271a2 (diff)
radv: mark all tess output for an indirect access.
If a shader does a tcs store with an indirect access, we were only marking the first spot as used. For indirect access we always now mark all slots used by the variable. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105464 Fixes: 94f9591995 (radv/ac: add support for TCS/TES inputs/outputs.) Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/glx/indirect_vertex_array.c')
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