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authorRoland Scheidegger <[email protected]>2014-05-15 16:26:00 +0200
committerRoland Scheidegger <[email protected]>2014-05-16 01:09:34 +0200
commit93731fbeec4e89584f4663c8cc8230d73076eec7 (patch)
treebae77aa3292c35e2e582a129237585b2bba347dc /src/glx/indirect_vertex_array.c
parent8a6f7dfc1943f41db36bb28fb753a40eeefaf8d9 (diff)
gallivm: remove workaround for reversing optimization pass order.
32bit code generation and llvm >= 2.7 used a different optimization pass order - this code was initially introduced (2010-07-23) by 815e79e72c1f4aa849c0ee6103621685b678bc9d, apparently due to buggy code being generated with then brand new llvm versions (which was llvm 2.7 plus pre 2.8 devel). It seems very highly likely that whatever this bug was it has been fixed in newer llvm versions, though there's no easy way to test this - the mentioned piglit test has been removed years ago, and even if you'd build it I'm sceptical the glsl compiler would still produce the required code to trigger it. I have no idea what a good order of passes is, but just remove the workaround and use the same order everywhere. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/glx/indirect_vertex_array.c')
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