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authorBrian Paul <[email protected]>2012-01-16 09:05:05 -0700
committerBrian Paul <[email protected]>2012-01-18 10:44:05 -0700
commit7628696004515074594d4fdac4e422c81c86b32c (patch)
tree2ba5f3a61c20bd068e95d2280e2537c8f570b696 /src/glx/indirect_vertex_array.c
parent481011ffcd33f344d68fef3334686922e6cd79f9 (diff)
mesa: fix tex format selection for GL_R32F and other R/G float formats
The i965 driver advertises GL_ARB_texture_float and GL_ARB_texture_rg support but the ctx->TextureFormatSupported[] table entries for MESA_FORMAT_R_FLOAT32 and MESA_FORMAT_RGBA_FLOAT32 are false on gen 4 hardware. So the case for GL_R32F would fail and we'd print an implementation error. This patch adds more Mesa tex format options for GL_R32F and other R/G formats so we fall back to 16-bit formats when 32-bit formats aren't available. Eric made the same fix in commit 6216a5b4 for the non R/G formats. v2: try 16-bit formats before 32-bit formats and try RG formats before RGBA where possible. This should fix https://bugs.freedesktop.org/show_bug.cgi?id=44039 NOTE: This is a candidate for the 8.0 and 7.11 branches. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
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