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author | Paul Berry <[email protected]> | 2013-03-29 13:34:51 -0700 |
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committer | Paul Berry <[email protected]> | 2013-04-02 12:24:08 -0700 |
commit | 7d4f1e6467a1b28ea6b0453ef9cd0254b3d57c19 (patch) | |
tree | 6562d56e7676ce280c6131e96527cb035b46da12 /src/glx/indirect_vertex_array.c | |
parent | 450950c57ac53d80a1c57f8ef5eb365db300fec2 (diff) |
glsl: Fix array indexing when constant folding built-in functions.
Mesa constant-folds built-in functions by using a miniature GLSL
interpreter (see
ir_function_signature::constant_expression_evaluate_expression_list()).
This interpreter had a bug in its handling of array indexing, which
caused expressions like "m[i][j]" (where m is a matrix) to be handled
incorrectly. Specifically, it incorrectly treated j as indexing into
the whole matrix (rather than indexing just into the vector m[i]); as
a result the offset computed for m[i] was lost and m[i][j] was treated
as m[j][0].
Fixes piglit tests inverse-mat[234].{vert,frag}.
NOTE: This is a candidate for the 9.1 and 9.0 branches.
Reviewed-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57436
Diffstat (limited to 'src/glx/indirect_vertex_array.c')
0 files changed, 0 insertions, 0 deletions