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authorNicolai Hähnle <[email protected]>2016-04-25 18:20:50 -0500
committerNicolai Hähnle <[email protected]>2016-04-29 11:52:59 -0500
commit98c348d26b28a662d093543ecb7ca839e7883e8e (patch)
treebd482743d87e110f06f7d21eb65e7cb01def16b6 /src/glx/indirect_vertex_array.c
parent59af21c3e991d13ffaf79494ea608a67b7d3e7f0 (diff)
st/glsl_to_tgsi: reduce stack explosion in recursive expression visitor
In optimized builds, visit(ir_expression *) experiences inlining with gcc that leads the function to have a roughly 32KB stack frame. This is a problem given that the function is called recursively. In non-optimized builds, the stack frame is much smaller, hence one gets crashes that happen only in optimized builds. Arguably there is a compiler bug or at least severe misfeature here. In any case, the easy thing to do for now seems to be moving the bulk of the non-recursive code into a separate function. This is sufficient to convince my version of gcc not to blow up the stack frame of the recursive part. Just to be sure, add the gcc-specific noinline attribute to prevent this bug from reoccuring if inliner heuristics change. v2: put ATTRIBUTE_NOINLINE into macros.h Cc: "11.1 11.2" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95133 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95026 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92850 Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/glx/indirect_vertex_array.c')
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