summaryrefslogtreecommitdiffstats
path: root/src/glx/indirect_transpose_matrix.c
diff options
context:
space:
mode:
authorJason Ekstrand <[email protected]>2016-03-05 09:13:44 -0800
committerJason Ekstrand <[email protected]>2016-03-05 09:59:28 -0800
commit7c1660aa14094e40fba9f39ce194cb6238311b65 (patch)
tree13e7ccb94764e4549617ea025f87deefd913dc20 /src/glx/indirect_transpose_matrix.c
parent9a90176d488c00700cbd832a6a2d53a78114a21e (diff)
anv: Don't allow D16_UNORM to be combined with stencil
Among other things, this can cause the depth or stencil test to spurriously fail when the fragment shader uses discard.
Diffstat (limited to 'src/glx/indirect_transpose_matrix.c')
0 files changed, 0 insertions, 0 deletions