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author | Jason Ekstrand <[email protected]> | 2016-03-05 09:13:44 -0800 |
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committer | Jason Ekstrand <[email protected]> | 2016-03-05 09:59:28 -0800 |
commit | 7c1660aa14094e40fba9f39ce194cb6238311b65 (patch) | |
tree | 13e7ccb94764e4549617ea025f87deefd913dc20 /src/glx/indirect_transpose_matrix.c | |
parent | 9a90176d488c00700cbd832a6a2d53a78114a21e (diff) |
anv: Don't allow D16_UNORM to be combined with stencil
Among other things, this can cause the depth or stencil test to spurriously
fail when the fragment shader uses discard.
Diffstat (limited to 'src/glx/indirect_transpose_matrix.c')
0 files changed, 0 insertions, 0 deletions