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author | Marek Olšák <[email protected]> | 2012-07-08 01:54:24 +0200 |
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committer | Marek Olšák <[email protected]> | 2012-07-12 02:08:30 +0200 |
commit | dee58f94af833906863b0ff2955b20f3ab407e63 (patch) | |
tree | 5099a89a659cd1d987977a3235c37e7a105a9a87 /src/glx/indirect_texture_compression.c | |
parent | df79eb59566f20a7fa8e11d87b63b81ec35eaf25 (diff) |
r600g: do fine-grained depth texture flushing
- maintain a mask of which mipmap levels are dirty (instead of one big flag)
- only flush what was requested at a given point and not the whole resource
(most often only one level and one layer has to be flushed)
Reviewed-by: Alex Deucher <[email protected]>
Diffstat (limited to 'src/glx/indirect_texture_compression.c')
0 files changed, 0 insertions, 0 deletions