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author | Eric Anholt <[email protected]> | 2017-10-24 12:16:50 -0700 |
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committer | Eric Anholt <[email protected]> | 2017-10-30 13:31:27 -0700 |
commit | e717e3e7cddcf2bd117c0f7889632f741e2d8ab4 (patch) | |
tree | 49a4d789b20a424f2c2bde4c586acf87b183843a /src/glx/indirect_texture_compression.c | |
parent | b1a8b3979c6f206ee80eaeb5d27fded6c995575e (diff) |
broadcom/vc5: Add lowering for txf_ms to a txf on a 2x2-scaled texture.
The HW has no native sampler support for multisample textures, but since
we only need to support txf_ms and the layout is UIF, we just need to
scale up the texcoords and then add in the sample.
This drops the old TEXTURE_MSAA_ADDR special uniform, since we're treating
MSAA textures as textures, rather than basically texbos like VC4 had to.
Diffstat (limited to 'src/glx/indirect_texture_compression.c')
0 files changed, 0 insertions, 0 deletions