diff options
author | Marek Olšák <[email protected]> | 2012-04-24 17:31:17 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2012-04-30 01:09:57 +0200 |
commit | 1b749dc34f8d83cf3dfa863279b1fe2b356d34b2 (patch) | |
tree | c15b71f02f9e2ffd95a03f8ffe98c212dc22dffd /src/glx/indirect_texture_compression.c | |
parent | 8c655f499cf61211146a3d38f77532541f88aa88 (diff) |
gallium: add PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
This is required for any serious constant buffer support.
Constant buffer offsets on ATI and NVIDIA DX10 and DX11 GPUs must be
a multiple of 256.
In OpenGL, this can be queried via GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT.
Diffstat (limited to 'src/glx/indirect_texture_compression.c')
0 files changed, 0 insertions, 0 deletions