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authorAlejandro Piñeiro <[email protected]>2018-01-18 12:31:52 +0100
committerAlejandro Piñeiro <[email protected]>2018-03-30 09:14:56 +0200
commit9063bf7ad8a9175c4eddba5d06d887c507f6b5be (patch)
tree997c580adcf89df5cc9b593b700777e2160f5a14 /src/glx/indirect_init.h
parentbebe3d626e562bd2dd027f9bcd5fdeeab62997cd (diff)
nir/spirv: add gl_spirv_validation method
ARB_gl_spirv adds the ability to use SPIR-V binaries, and a new method, glSpecializeShader. Here we add a new function to do the validation for this function: From OpenGL 4.6 spec, section 7.2.1" "Shader Specialization", error table: INVALID_VALUE is generated if <pEntryPoint> does not name a valid entry point for <shader>. INVALID_VALUE is generated if any element of <pConstantIndex> refers to a specialization constant that does not exist in the shader module contained in <shader>."" v2: rebase update (spirv_to_nir options added, changes on the warning logging, and others) v3: include passing options on common initialization, doesn't call setjmp on common_initialization v4: (after Jason comments): * Rename common_initialization to vtn_builder_create * Move validation method and their helpers to own source file. * Create own handle_constant_decoration_cb instead of reuse existing one v5: put vtn_build_create refactoring to their own patch (Jason) v6: update after vtn_builder_create method renamed, add explanatory comment, tweak existing comment and commit message (Timothy)
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