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author | Kenneth Graunke <[email protected]> | 2010-11-17 12:50:35 -0800 |
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committer | Kenneth Graunke <[email protected]> | 2010-11-17 12:50:35 -0800 |
commit | d719bf8fb4b8f511fbb00dd990fb644efc510c0e (patch) | |
tree | e5a42a02ac347314385a4a86bf42408681e13fc0 /src/glx/indirect_init.h | |
parent | 778917069c34971d12c6704a53bcbd6416ddf9ab (diff) |
glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders.
This is really supposed to be defined only if the driver supports highp
in the fragment shader - but all of our current ES2 implementations do.
So, just define it. In the future, we'll need to add a flag to
gl_context and only define the macro if the flag is set.
"Fixes" freedesktop.org bug #31673.
Diffstat (limited to 'src/glx/indirect_init.h')
0 files changed, 0 insertions, 0 deletions