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authorRob Clark <[email protected]>2015-03-29 11:18:29 -0400
committerRob Clark <[email protected]>2015-04-05 12:44:01 -0400
commit104713d9f2dced94a427004a25c54b2c7feee166 (patch)
treea5aa80e953c25828ab376b009027bb4106661ba8 /src/glx/indirect_glx.c
parent203f37540a698a812f0a66e2f3f1fff954af22ab (diff)
freedreno/ir3: split float/int abs/neg
Even though in the end, they map to the same bits, the backend will need to be able to differentiate float abs/neg vs integer abs/neg. Rather than making the backend figure it out based on instruction opcode (which when combined with mov/absneg instructions, can be awkward), just split out different flags for each so the frontend can signal it's intentions more clearly. Also, since (neg) for bitwise op's is actually a bitwise- not, split it out into bnot flag. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/glx/indirect_glx.c')
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