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authorAdam Jackson <[email protected]>2011-06-01 13:00:57 -0400
committerAdam Jackson <[email protected]>2011-06-02 15:37:22 -0400
commite09e5cb7d8b2d7a9d0ec61476e654528010b2b91 (patch)
tree1c25e9f2ad5e9a530d3e10f1b50962886d45bf50 /src/glx/indirect_glx.c
parent776a2a54473194e2f0926902276a1f880cded91f (diff)
glx: Remove (unused, broken) fastImageUnpack fast path
Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
Diffstat (limited to 'src/glx/indirect_glx.c')
-rw-r--r--src/glx/indirect_glx.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/glx/indirect_glx.c b/src/glx/indirect_glx.c
index 1870edee371..b4f16c72536 100644
--- a/src/glx/indirect_glx.c
+++ b/src/glx/indirect_glx.c
@@ -404,10 +404,7 @@ indirect_create_context(struct glx_screen *psc,
/*
** PERFORMANCE NOTE: A mode dependent fill image can speed things up.
- ** Other code uses the fastImageUnpack bit, but it is never set
- ** to GL_TRUE.
*/
- gc->fastImageUnpack = GL_FALSE;
gc->fillImage = __glFillImage;
gc->pc = gc->buf;
gc->bufEnd = gc->buf + bufSize;