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authorAdam Jackson <[email protected]>2019-08-23 12:51:08 -0400
committerAdam Jackson <[email protected]>2019-09-12 13:23:32 -0400
commitad9c1838e0e096ab8aafadd65fa93e55259ec587 (patch)
tree2014815431ec151fc379186fbd0d2c35481a4c92 /src/glx/indirect_glx.c
parentf812cbfd884b82c6d05f3c55d216fcd37caa68b1 (diff)
glx: Remove unused indirection for glx_context->fillImage
This slot is always filled in with __glFillImage. Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glx/indirect_glx.c')
-rw-r--r--src/glx/indirect_glx.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/glx/indirect_glx.c b/src/glx/indirect_glx.c
index cfae12f6c0d..d4a0b640ada 100644
--- a/src/glx/indirect_glx.c
+++ b/src/glx/indirect_glx.c
@@ -399,10 +399,6 @@ indirect_create_context(struct glx_screen *psc,
gc->attributes.stackPointer = &gc->attributes.stack[0];
- /*
- ** PERFORMANCE NOTE: A mode dependent fill image can speed things up.
- */
- gc->fillImage = __glFillImage;
gc->pc = gc->buf;
gc->bufEnd = gc->buf + bufSize;
gc->isDirect = GL_FALSE;