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authorEric Anholt <[email protected]>2010-07-20 12:22:37 -0700
committerEric Anholt <[email protected]>2010-07-20 12:24:01 -0700
commit1245babe0c69846d227a78a11429584433e77a9e (patch)
treeec175906824124f6b32e7754c6532ee3a6a43cdb /src/glx/indirect.c
parent117d154b4d877e8c4d7880432af0a80b8f717dc6 (diff)
glsl2: Fix asin() implementation.
I'd flipped around the order of two operations in paren-balancing adventures, and left out the multiply by sign(x) required for negative x. Fixes: glsl1-acos(vec4) function glsl1-asin(vec4) function glsl1-atan(vec4) function
Diffstat (limited to 'src/glx/indirect.c')
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