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author | Brian Paul <brianp@vmware.com> | 2015-06-16 15:32:45 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2015-06-19 08:45:00 -0600 |
commit | 0925e5f5bc843237e534313dd5b99095ecbdd987 (patch) | |
tree | 3c79de5b8ee30850ce1eb767fbd02f2e1ec340d8 /src/glx/glxhash.h | |
parent | b8249de646e75f8af0c84d7f06b7805fe555e13e (diff) |
st/wgl: respect sample count when creating framebuffer surfaces
Use the visual/pixel format's sample count instead of zero.
Reviewed-by: Matthew McClure <mcclurem@vmware.com>
Diffstat (limited to 'src/glx/glxhash.h')
0 files changed, 0 insertions, 0 deletions