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authorJason Ekstrand <[email protected]>2018-06-29 20:03:49 -0700
committerJason Ekstrand <[email protected]>2018-07-02 13:07:06 -0700
commitd1c778b362d3ccf203f33095bee2af45dc8cde9a (patch)
treed133cce30cc718f6fb50b783cb9b5b5dc4d43c75 /src/glx/glxhash.h
parent06412bfc9869247f33b6bba8e256cf33f71f6973 (diff)
anv: Be more careful about hashing pipeline layouts
Previously, we just hashed the entire descriptor set layout verbatim. This meant that a bunch of extra stuff such as pointers and reference counts made its way into the cache. It also meant that we weren't properly hashing in the Y'CbCr conversion information information from bound immutable samplers. Cc: [email protected] Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/glx/glxhash.h')
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