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authorChia-I Wu <[email protected]>2014-04-23 14:17:55 +0800
committerChia-I Wu <[email protected]>2014-04-27 10:06:21 +0800
commita30c4c6ca018413db8f8ca5c766a6f0d3f8af6be (patch)
treedab21cac72ef6804646fe06c2d4f65c24186fe3e /src/glx/glxhash.h
parent44a13747933d1e9306138f5b9483f1e2e1410c03 (diff)
mesa: clean up debug output namespace handling
Add functions to provide these operations on a struct gl_debug_namespace: init(): initialize the namespace copy(): copy all elements from one namespace to another clear(): clear all elements (to free the memories) set(): set the value of an element set_all(): set the value of all elements get(): get the value of an element A debug namespace is like a sparse array. The length of the array is huge, 2^sizeof(GLuint), but most of the elements assume the same value sepcified by set_all(). Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glx/glxhash.h')
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