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author | Brian Paul <[email protected]> | 2017-08-03 10:54:18 -0600 |
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committer | Brian Paul <[email protected]> | 2017-10-03 12:07:05 -0600 |
commit | 3e39abf6a033cccbf2bbf85bf23785b7367cdcef (patch) | |
tree | b333516f6699bfc9b4c180738f0022a9cca24ca1 /src/glx/glxhash.c | |
parent | 3c71c42827766f66c300cf1f32679c33c54950c8 (diff) |
svga: if we get nr_samples==1, store nr_samples=0
We need to be more careful not to treat nr_samples=1 as an msaa surface.
This patch prevents us from errantly declaring an MSAA shader resource
with 1 sample.
No Piglit regressions, fixes the above-described errors.
Reviewed-by: Neha Bhende <[email protected]>
Diffstat (limited to 'src/glx/glxhash.c')
0 files changed, 0 insertions, 0 deletions