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authorCharmaine Lee <[email protected]>2017-07-21 22:42:30 -0700
committerBrian Paul <[email protected]>2017-10-03 12:07:05 -0600
commit3c71c42827766f66c300cf1f32679c33c54950c8 (patch)
tree4ebff48a674ef92acec9edc1a7c9b7a288a36c52 /src/glx/glxhash.c
parentb7c08e50812cd356bfe8caa00f1962c97774744f (diff)
svga: emit sampler constants only if sampler view exists
It is possible to have holes in the shader emitter's sampler_target array. 0 sampler_target does not necessarily mean there is no sampler view specified since texture buffer target has the value 0. With this patch, a sampler_view array is added to the shader emitter structure to specify if there is a sampler view for each texture unit. Only if there is a sampler view, we will emit constant for texcoord scale factor or texture buffer size for that sampler view. Fixes a rendering issue with Turbine after commit 1020e960440. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glx/glxhash.c')
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