diff options
author | Eric Anholt <[email protected]> | 2017-10-19 15:17:41 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2017-10-20 15:53:55 -0700 |
commit | fb15168919613fd913addc5d2d90673e506ae0cc (patch) | |
tree | 3f0c7e43a5ec8d98029608ea60940f030a9929a2 /src/glx/glxglvnddispatchfuncs.h | |
parent | f4ff8f74ee74b97b9b058f41e404eb41aa5e6359 (diff) |
broadcom/vc5: Move most of the shader state attribute record to the CSO.
This should reduce our draw-time overhead, and puts the code where it
should go long term.
Diffstat (limited to 'src/glx/glxglvnddispatchfuncs.h')
0 files changed, 0 insertions, 0 deletions