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authorEric Anholt <[email protected]>2017-10-19 15:17:41 -0700
committerEric Anholt <[email protected]>2017-10-20 15:53:55 -0700
commitfb15168919613fd913addc5d2d90673e506ae0cc (patch)
tree3f0c7e43a5ec8d98029608ea60940f030a9929a2 /src/glx/glxglvnddispatchfuncs.h
parentf4ff8f74ee74b97b9b058f41e404eb41aa5e6359 (diff)
broadcom/vc5: Move most of the shader state attribute record to the CSO.
This should reduce our draw-time overhead, and puts the code where it should go long term.
Diffstat (limited to 'src/glx/glxglvnddispatchfuncs.h')
0 files changed, 0 insertions, 0 deletions