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authorNicolai Hähnle <[email protected]>2016-07-07 09:28:25 +0200
committerNicolai Hähnle <[email protected]>2016-07-08 10:59:32 +0200
commit7ffc832ab849a49039f2579dd539c231a9c9c000 (patch)
tree754c9737909c28a641358509cdae5b9f5834e7e6 /src/glx/glxglvnd.h
parent084ca0d8e51ae0a5cca6cfc7e9d018d0b22b6fb7 (diff)
radeonsi: use multi-threaded compilation in debug contexts
We only have to stay single-threaded when debug output must be synchronous. This yields better parallelism in shader-db runs for me. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/glx/glxglvnd.h')
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