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author | Kenneth Graunke <[email protected]> | 2018-05-02 09:43:27 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2018-05-02 10:09:28 -0700 |
commit | 169d8e011aef79192f056ba8bc0a001cbea938c4 (patch) | |
tree | 75a39360dce8058a45b185d2f8707457b6ab5319 /src/glx/glxglvnd.h | |
parent | cf1d58787909757bb2d137fd8a53ef00e2cd6578 (diff) |
intel: Fix 3DSTATE_CONSTANT buffer decoding.
First, this was iterating over the 3DSTATE_CONSTANT_* instruction
but trying to process fields of the 3DSTATE_CONSTANT_BODY substructure.
Secondly, the fields have been called Buffer[0] and Read Length[0],
for a while now, and we were not handling the subscripts correctly.
Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/glx/glxglvnd.h')
0 files changed, 0 insertions, 0 deletions